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Discussion in 'iPhone and iPad Games' started by RayLancer, Jan 4, 2019.
Total hidden gem! .99 cents is a steal. I think this and Night of the Full Moon are amazing!
agreed! If this had better graphics, 4-player party and a captivating story, it would even top Darkest Dungeon imo.
As it stands now, very strategic card-rpg where you dont have to deal with server issues or F2p crap. After match-3/rpgs this card/rpg type is becoming my new obsession!
This game is super fun!!
It's like light weight Darkest Dungeon with roguelike.
but in advance, it’s handy, and reasonable!!
Expecting continuous update!
I really do not play card games as they do not interest me at all.
This one with the animated characters caught my attention. I was expecting to pay the dollar to support the developer and not really get into it. Boy was I wrong! This game hooked me from the start. What a great surprise.
Great job Devs!
While CLEARLY a StS clone, they've really outdone themselves by adding a number of clever innovative mechanics!
-2 member party.
-Ability to edit your characters' starting decks with unlocked class specific cards.
-Ore cards that grant interesting support effects but are also worth extra cash to traders if sold.
I like card RPGs, so this was an easy sale for me anyway but wow, what an amazing game.
Tactically rather deep, yet still easily accesible. And best of all, so far no iAP shenanigans (which I didn‘t expect at all for a 99c game).
Only iAPs I‘ve seen are two further fighters/classes which aren‘t necessary for getting ahead at all. But as they are both also only $0.99, buying them should be a no-brainer.
For such a tiny price, this gem of a game is a gift.
I wouldn't even consider this a clone. Certainly heavily inspired but the characters and cards are totally different, having the two party system is pretty damn cool. It's really a hidden gem.
Is there any way to discard cards voluntarily without playing them?
Haven’t seen one, but will keep an eye out.
Don't think there is. Would make it too convenient. That's why customizing your deck to suit your playstyle is very important.
Although, there is a rune which reduces the probability of drawing a particular card.
My 1 nitpick so far.
As this is a deckbuilding game that will have you cycling through your deck many times, why is the player often given the "your deck is out of cards" with card drawing abilities? Shouldn't any card draw, once the deck runs dry, cause the discard pile to shuffle and become the new deck?
I've been liking this game a lot, but there is not much information online or in-game, so I have a bunch of questions. Thanks in advance if anyone knows the answer to any of these!
What are ore cards used for? They seem like subpar cards that bloat your deck. A post above mentioned you can trade them away? What is the icon/name of the event that lets you do that?
Is there an end to a single game or does it just keep going on forever until you die?
I haven't died yet, but if you die, does anything carry over to your next run?
What do the presets do?
Is the only difference between flags and accessories that the former affects both heroes and the latter affects one hero?
One comment I have is that it seems like a really cheesy strategy is to get down to one opposing creep and then slowly heal yourself while defending. I think this is too bad, because it takes a lot of time and it makes the game less fun if you are trying to play "optimally".
I can answer some of these.
1) While I've never sold the ore yet myself, I assumed the trader or blacksmith would take them.
3) No cards or items, per se, but your characters will level up which gives you access to new cards and the ability to carry accessories.
4) Tied to that last bit, with access to new class specific cards you can have the game save upto 3 customized starter decks. Also while your initial starter deck is only 10 cards, it looks like you might eventually be allowed to start with 12.
Lastly, about cheesing the system to heal up. Maybe sleazy but, unless the dev comes up with a way to counter it, legal. Perhaps the dev needs to add the threat of some near invincible "Evil Otto" if you linger in a battle too long. Even giving the player a couple of warnings before it's too late like, "You feel some unspeakable evil getting ever nearer..."
Since you guys have given this game glowing reviews, I decided to buy it and give it a try myself. Hopefully it's as good as it sounds!
How does Comet work? I’m confused. It converts enemies? Thx
I beat the game, so I can answer my own question. The game does end, and I encountered the final boss at the end of the seventh map.
I think the game is very good, but the challenge seems off. I was able to build a combo deck that let me breeze through the second half of the game on only my second attempt. More variety in the monsters you encounter might help mitigate this.
My strategy, for mage and knight:
Edit the presets to have the bare minimum of eight cards. Never acquire any more cards. Focus on getting runes and accessories and reducing your cards down to a number such that you can draw your deck by the second turn. Use thrift, double, and various damage boosting runes to boost the mage up ridiculous amounts and play lots of cheap (due to thrift) multi-hit cards. The knight should get runes that add armor to both heroes and in general just defends and supports the mage via inspire and thrift.
so far i managed to beat only one boss. Other than that, my runs are paths like
creep creep creep (heal reward)
elite creep elite (no heal reward)
creep creep elite (no heal reward)
Maybe i am really unlucky but the only healing i find (if) is at the end of the very first path which makes me ready to die at the boss. My chars are lvl 4.
Interested to buy it~