I originally put this in the general forum, but feel this might be the better forum. I've read many post, not just here but on the internets, about how people are disappointed in their sales. Almost always I can see huge flaws in their game with it either being polish, HCI concepts, or bad game design. I wanted to see if anybody reading this knows of a game that they feel hit it out of the park but still failed. My definition of failed is, not making the money back that was put into it. I still have the belief that if you do the following, you can at least earn the money back that you put into it : 1. Create a game that is easy to communicate through pics and icon what it's about 2. Polish, Polish, Polish 3. Make good game design choices, Make the user make interesting decisions( risk / reward type decisions ) 4. Create a world that people what to interact with 5. Create good/obvious user interactions Please, somebody prove me wrong by showing me a game that did these things but still failed.