Should we bring No Time To Explain to the iOS?

Discussion in 'Upcoming iOS Games' started by tinyBuild, Mar 23, 2011.

  1. arta

    arta Well-Known Member

    Feb 14, 2009
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    Hey devs, just played Doodle Army 2, and I think that game has a solution to the "aiming while firing/ not firing" problem. At the very least it's something you could look at.



    Check out the right analog stick. It's used for firing. Here you can see that if you move the analog stick around a little bit, you can aim around without firing. it only fires when you move further away from dead center. It seems to work well for Doodle Army 2 (a multiplayer game) so with a little tweaking, I'm sure it could work well for you. :)
     
  2. lomaelli

    lomaelli Well-Known Member

    Mar 30, 2011
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    I'm looking forward to its Xbox 360 version. Awesome game!!!
     
  3. tinyBuild

    tinyBuild Well-Known Member

    Mar 23, 2011
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    EXACTLY what we were thinking. Though it feels a bit crumped up on that video.
     
  4. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    Hey I suggested it too!

    About the Doodle Army 2 thing, it sounds great in concept but I couldn't really get the hang of it. Maybe it was the fixed control sticks or something, I just found it too fiddly trying to be that accurate with my thumb. Really you shouldn't have to concentrate on a games controls much at all.
     
  5. arta

    arta Well-Known Member

    Feb 14, 2009
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    #65 arta, Apr 6, 2011
    Last edited: Apr 6, 2011
    Then we all thought of the same solutions.
    Download the game (it's free) and play with it a bit. Don't get me wrong, it definitely needs tweaking, as I left a review on the AppStore stating. As it was I had to move my finger pretty far away from center before I started firing. But the base concept is solid. I'm sure with playtesting and polish you'll find the right level that will fit the pace of your game. In my view that would means something a tad snappier than Doodle Army's mechanic, but that'd just me. You should have a better idea of what to tweak after playing it. :)
     
  6. Ashflow

    Ashflow Well-Known Member

    Jan 9, 2011
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    MI
    Just so you guys know, this game is now confirmed by the devs. to be coming to iOS. Their kickstart thing, not actually sure exactly what it is (I think it's like a preorder in the form of a donation/pledge...) was a success, and if (when?) they reach their second goal, they'll bring it to a couple other systems.
     
  7. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    Everywhere and Nowhere
    Woohoo! This will be a blast to play! I really can't wait! :)
     
  8. Finandir

    Finandir Well-Known Member
    Patreon Bronze

    May 7, 2010
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    I would definitely be interested in this on the iPad. Please either release an iPad version or universal app. I don't want to be stuck playing something with great visuals on the tiny iPhone screen.
     
  9. Ghost-Pro

    Ghost-Pro Well-Known Member

    Mar 28, 2011
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    Lol the rest of us are stuck with the tiny screen...
     
  10. rocketshark

    rocketshark Member

    Nov 19, 2009
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    personally. i would play the crap out of this game on the ios.
     
  11. arta

    arta Well-Known Member

    Feb 14, 2009
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    Do you have a link? This would be another awesome addition to a fast growing collection of platformers. :)
     
  12. Ashflow

    Ashflow Well-Known Member

    Jan 9, 2011
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    #72 Ashflow, Apr 13, 2011
    Last edited: Apr 13, 2011
    Hmm, 'researched' kickstart a bit; it's a site that helps prototypes and other things (like indie devs.) to raise funds and support their (usually) creative and/or innovative ideas (like NTTE). Cool.

    EDIT: @arta sorry, i didn't see your post, ill get a link in a sec.

    EDIT 2: http://tinybuildgames.com/were-on-kickstarter-help-shape-ntte (Also, there's a mention about the "shut up and take my money" on the page ;))

    EDIT 3 (LAST ONE): http://www.kickstarter.com/projects/1296948465/no-time-to-explain-indie-game
     
  13. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    Everywhere and Nowhere
    WOW! All they needed was $7,000, and they've already raised over $12,000, yet, there is still 43 days left to pledge! Insane!
     
  14. tinyBuild

    tinyBuild Well-Known Member

    Mar 23, 2011
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    At $13k now. This is amazing.

    We're definitely coming to the iOS!
     
  15. awesomeness (no time to explain)
     
  16. Lance_TA

    Lance_TA Well-Known Member

    Mar 12, 2011
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    Good, ive been playing this on the internet so ill be wating for this to release to buy it. Wondering how the controls scheme is going to be like on iOS, touchscreen suits the game better than a mouse and keyboard
     
  17. steviebwoy

    steviebwoy Well-Known Member

    Feb 17, 2011
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    e-Systems Analyst
    Cornwall, UK
    Now on 4 dollars short of $16,000! :eek: Crazy!
     
  18. tinyBuild

    tinyBuild Well-Known Member

    Mar 23, 2011
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    Now couple hundred bucks short of $20k.

    Since I'm here, a short update:

    We're playing around with several different mechanics right now. Feels like the dual thumbstick control scheme is a bit too heavy for a bite-sized experience that iPhone gaming is.

    Any suggestions are highly appreciated.
     
  19. J-kid

    J-kid Well-Known Member

    Feb 10, 2011
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    one stick and one right and left button so that it is a little more streamlined.
     
  20. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    Everywhere and Nowhere
    How bout a Left & Right buttons on the bottom left side of the screen and a Attack/Action button on the bottom right?
     

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