Should we bring No Time To Explain to the iOS?

Discussion in 'Upcoming iOS Games' started by tinyBuild, Mar 23, 2011.

  1. arta

    arta Well-Known Member

    Feb 14, 2009
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    #41 arta, Apr 3, 2011
    Last edited: Apr 3, 2011


    Yeah... At least this trailer has the music.

    Only thing is, you won't be able to shoot the beam and swing it around like in the video.
     
  2. arta

    arta Well-Known Member

    Feb 14, 2009
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  3. TheFrost

    TheFrost Well-Known Member

    Nov 18, 2010
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    #43 TheFrost, Apr 3, 2011
    Last edited: Apr 4, 2011
    Then i have an alternative: Press the screen wherever you want the beam to shoot at
     
  4. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    Forge World
    Wow cool if this has controls like league of evil then sure I'd play it on iOS, that trailer looks really cool.
     
  5. Fireball926

    Fireball926 Well-Known Member

    Nov 21, 2010
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    Somewhere
    Flash game was sooooo much fun! the glasses easter egg was funn too!:D:D:D Definatly buying this!!!!
     
  6. arta

    arta Well-Known Member

    Feb 14, 2009
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    And that's exactly what I suggested. :)
     
  7. Ashflow

    Ashflow Well-Known Member

    Jan 9, 2011
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    MI
    Wasn't it stated that they already found a control scheme that they liked?
    And (after playing the flash version) it seems like I'll like it better than playing it on the computer, but that's mostly because my mouse sucks for playing games.
     
  8. rodrighezalex

    rodrighezalex Member

    Aug 8, 2010
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    I like the idea of no time to explain. Would like to see it on my iPhone.
     
  9. nikhsterboi

    nikhsterboi Well-Known Member

    Damn, I sucked on the online version. It's so hard to direct the mouse in the correct direction and hit the corresponding arrow key. Maybe it's just me...
     
  10. Ashflow

    Ashflow Well-Known Member

    Jan 9, 2011
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    MI
    Yeah, it's super hard to figure out what to do in the first couple levels, just start out in the 1st level by messing around with the controls until they feel good.
     
  11. steviebwoy

    steviebwoy Well-Known Member

    Feb 17, 2011
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    e-Systems Analyst
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    Woah, this is hard to control, I feel like I have to have about seven hands to get him boosting in the right direction! :D Would be great with an Xbox 360 pad though ;)
     
  12. Larf

    Larf Well-Known Member

    Mar 23, 2011
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    I would!
     
  13. arta

    arta Well-Known Member

    Feb 14, 2009
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    Yeah the online version feels really awkward due to swinging the mouse around to aim. This game looks like it was built for dual sticks, which is something PSN, XBLA and iOS games have a penchant for.
     
  14. NGKrush

    NGKrush Member

    Jan 1, 2011
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    Netherlands
    just wanted to give my thumbs up for an iOS port. i'm grabbing it for pc now but certainly double-dipping if it ends up on the istore!!
     
  15. Ghost-Pro

    Ghost-Pro Well-Known Member

    Mar 28, 2011
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    #55 Ghost-Pro, Apr 4, 2011
    Last edited: Apr 5, 2011
    This reminds me of Super Meat Boy for some reason...
     
  16. arta

    arta Well-Known Member

    Feb 14, 2009
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    I think you'll find no one gives a shit about following the exact rules to the letter with a great looking game potentially coming to the iPhone. There's been plenty of games that have started off here in this exact manner.

    Also read between the lines: the developers are trying to gain hype for this game, it almost certainly coming to the iPhone.

    Go be a wet blanket somewhere else.
     
  17. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    Everywhere and Nowhere
    Um, who cares? :confused:
     
  18. swiftest

    swiftest Well-Known Member

    May 18, 2009
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    To the devs, don't muck around with GameSalad, give Corona SDK a try for your prototype. Has box2d physics and Lua is pretty easy to develop in. Looks like it'd be a fun game on iOS.
     
  19. Ghost-Pro

    Ghost-Pro Well-Known Member

    Mar 28, 2011
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    #59 Ghost-Pro, Apr 5, 2011
    Last edited: Apr 5, 2011
    Hahaha don't get red-faced mate! Angry little devil ain't ya? Take my advice: Google "anger management" and read the rules. The only agreeable statement you made was that this is a great looking game.

    In case you're too lazy to click thrice:
    http://forums.toucharcade.com/announcement.php?f=13
     
  20. This game looks pretty bloody awesome. Take your time getting the controls perfected for the platform tho :)
     

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