iPad Should Dev's Charge For Lite Versions?

Discussion in 'iPhone and iPad Games' started by K.D!, Dec 29, 2008.

  1. K.D!

    K.D! Well-Known Member

    Dec 11, 2008
    738
    0
    0
    England
    One of the games that I've looked at on the AppStore a couple of time over the past week or so is Westlake Interactives 'Aim For The Brain'. It does seem like just a basic Whack-A-Mole style game with Zombies in, but to be honest, I'd buy pretty much anything if it had a zombie in it (no, I don't have Zombie Mansion, but I don't care what people say, those things are NOT zombies).

    Anyway I noticed that a 'Lite' version of AFTB has just been released on the AppStore. Naturally, I though it was a perfect chance to give the game a try, seen as how there don't seem to be any video's of the game anywhere. And then I noticed that they are charging 59p for the Lite version. The Lite version does feature a new level not available in the Full version, but wouldn't it be fair of Devs to alllow people who purchased the Lite version (as in 'payed' for it) to update to the full version at a discount price, rather than having to purchase two versions of the same game. So basically, if I want to play the 'real' full game, I have to purchase the full version as well as the Lite version which has an exclusive level.

    I know it seems that I'm being a bit tight not wanting to pay a measly 59p, but in comparison to other Devs who are charging that for a full game, it just seems a little unfair.

    Anyway, let me know what you think on the subject.
     
  2. Noah

    Noah Well-Known Member

    Sep 30, 2008
    542
    0
    16
    Sr. Web Developer
    Atlanta, GA
    AFAIK, there's no mechanism to allow for certain groups of people to "ugprade" for X dollars after purchasing a lite version.
     
  3. apple would lose precious money
     
  4. Tennisking1o1

    Tennisking1o1 Well-Known Member

    Nov 15, 2008
    1,393
    0
    0
    I don't care if devs do or not, but I'm not paying for a lite version no matter what...
     
  5. nickels

    nickels Well-Known Member

    Oct 15, 2008
    744
    0
    0
    Web Developer / Designer
    PA, USA
    I wouldn't pay a cent for a lite version of anything. That's like asking if you would pay for a demo. Those words both mean free to me. Once I am paying it is neither!
     
  6. VirtualAlex

    VirtualAlex Well-Known Member

    Dec 6, 2008
    263
    0
    0
    Well it's part of the strategy of releasing the game in several volumes. Usually it goes Lite ($0) Small (50%) and Full (100%). But I guess it's possible to release the lite for .99 or something and then the full for more. People that pay for and really REALLY love the lite would maybe buy the full. But people like me will never pay for a lite version. So I personally think it's a waste of time. But if they make ANY amount of sales on a lite version than it's nothing but profit for them.
     
  7. I move BurnBallLite between free and 99c sometimes. People buy it at 99c, although the times I've done it it's been because I've wanted people to look at the full version rather than download the lite.

    I'm not confident Apple has given devs a way to take the Lite version off the shop easily without having to get it revalidated to put it back on. If there was a way, I'd probably do that instead.

    Even though BurnBall full edition has a 4 star average rating, conversions from lite to full are less than half a percent..
     
  8. Frand

    Frand Well-Known Member

    It depends entirely on the developer if the Lite version is a demo or not. Apple's guidelines are that a Lite version is a full-featured standalone application. (As opposed to a nagging time-limited teaser.)

    But since the public perception of Lite versions is that they should be free, a smart developer simply releases the smaller version with a different name that omits the word "Lite" and then everybody's happy.
     
  9. VirtualAlex

    VirtualAlex Well-Known Member

    Dec 6, 2008
    263
    0
    0
    Well of course you can't look at every lite version download as a lost sale for the full version. I download almost every free lite version I come across in hopes that I will bump into a real gem. But if the lite version costs anything I always pass unless it's a game I am very interested in. Then I will just buy the full right away.
     
  10. diesel

    diesel Active Member

    Sep 23, 2008
    39
    0
    0
    Developers can and should charge whatever they feel is appropriate for any of their products, "lite" or not. However, the realities of supply/demand economics will probably quickly teach them how flawed it would be to charge for a demo version of anything.
     
  11. Blueseas25

    Blueseas25 Well-Known Member

    Dec 21, 2008
    121
    0
    0

    QFT.

    Could not see myself ever paying for a sample of a title, then paying even more for the full thing.
     
  12. K.D!

    K.D! Well-Known Member

    Dec 11, 2008
    738
    0
    0
    England
    Exactly, why pay for what is essentailly a demo? The rational behind charging for the Lite version is that it has an exclusive level... but if you ask me, why not scrap that, include the 'new' level in the full version in the next update and then that would give more people a reason to download the full version. After all, additional levels is one of the main things we would like to see in updates.
     
  13. Additional levels are what you want to see in updates? That's interesting feedback - thanks. New powerups and stuff would be good too right?

    What do you think are the main things that would motivate you to buy a full version after trying a lite version?
     
  14. K.D!

    K.D! Well-Known Member

    Dec 11, 2008
    738
    0
    0
    England
    New powerups would be great. I guess even depending on the game, new characters, vehicles etc would be a nice surprise too. You see, a lot of games on my iPhone I complete once and then rarely go back to them. But if the thought of new content, however big or small it may be, would be as good a reason as any to revisit the game. Thats why companies like Sony and Microsoft allow you to download additional content, patches etc... to help extend the replay value of the game.

    As for motivation for purchasing the full version, I would say offer a fair representation of the full game in the lite version. For example, how many times have you seen a trailer for a movie that looked awesome, only to go see it and find out that all the best parts were in the trailer and the rest of the movie stunk? I think that 'Lite' versions are sometimes a little 'too' brief. For example, if you were to release a lite version of say, a car game, give people a little more to play with than one car and one track... give them maybe two tracks and three cars (this is of course debatable based on how many would feature in the full version). That way, we get to see more of what the full version is willing to offer, rather than have the experience end prematurely and still not be sure whether to take the plunge.

    Just my two cents though.

    Oh, and of course, regardless of what you choose to put in a 'Lite' version... keep it FREE!
     
  15. snow_mani

    snow_mani Well-Known Member

    Oct 20, 2008
    1,186
    0
    0
    Melbourne, Australia
    To me a lite version is a free version that allows me to try an app before coughing up my hard earned money.

    I don't pay for lite versions. And it puts me off wanting to buy the full version if I see the dev charging for the lite version.
     
  16. superbad

    superbad Well-Known Member

    Nov 6, 2008
    2,117
    0
    0
    CEO. Reviewer. Beta Tester.
    You need to stalk me?
    noooooooo!!!!!!!!!!!!!
     
  17. BATTLE BORN

    BATTLE BORN Well-Known Member

    Aug 14, 2008
    689
    1
    0
    Las Vegas, NV
    I concur.
     
  18. Silver Orange

    Silver Orange Well-Known Member

    Dec 28, 2008
    550
    0
    0
    California
    #19 Silver Orange, Dec 29, 2008
    Last edited: Dec 30, 2008
    I definitely don't think you should have to pay money just for a small fraction of a game. But if the lite version is good, has depth and is re-playable (like Action Bowling Lite), then it is okay for the dev to charge for the game.
     
  19. Everydaynormalguy

    Everydaynormalguy Well-Known Member

    Oct 5, 2008
    1,401
    0
    0
    Student By Day, Masked Vigilante By Night
    Phoenix, AZ, USA
    Why not? It provides me with comic relief...
     

Share This Page