Should an iPhone game include "Story mode" or "Adventure mode"? Our team is currently debating over this problem when upgrading our game "Upsize Frenzy" to include much more features. However, the problem comes when we decide whether to upgrade our story mode or just kill it. - One side's arguments are: story mode is fun, we should include that to give the players some motivation/ interest. Just some endless mode or quickplay mode aren't enough to get people intested. - The other side's arguments are: big selling games don't need a story (fruit ninja, cut the rope, flight control, etc...). People don't really need a story to play on iPhone, they just want a quick play for fun. Just some quick play or endless mode to compete for high score with friends will do. Story mode only works in big game (Plants VS zombies, Call of Duty etc..). For smaller game: keep it simple. This is an important decision for us since "Story mode" means much more coding and graphic. What do you guys think about this problem? Is this a generic problem or it's too specific to each individual game?