Haha, that would look amazing! ^^ Maybe I could have 'upgrades' for the laser that let it bounce off the walls. Gotta get the basics done first though =/
Uhh.....is going ok All that's left is to write an essay, finish a journal and put all my notes and observations, research ect..in it. Oh yeah, and a coversheet. btw, DGH94 just recommended an awesome idea: the walls themselves are upgradeable! You can upgrade how many times bullets/lasers bounce ect...
Haha, ok ^^ Took forever, but I finished everything that's due tomorrow. There's still one thing to do, but its due on Tuesday, so I'll do it tomorrow, haha. Here's a post on the status of the game so far... http://justaprototype.com/?p=53
YOU MUST FINISH EVERYTHING procrastination will eat you...from inside out >=D edit: i meant =( not >=D
yeah, if you have time, at least get some of what is due on Tuesday, done now so you don't have to rush tomorrow to finish it all cool on the update though, the game is really coming along
Yeah, finished my assignment, but took forever....I'm turning it in tomorrow. I drew the player holding the weapons http://justaprototype.com/?p=56 , the next thing to do for me will be to code em out...not looking forward to that, haha ^^
http://justaprototype.com/?p=53 From the blog: "All thats left to do is code the weapons, the store, add waves to the game, and make a nice title screen." ^^
Haha, its ok ^^ I also have to add upgrades ex. rocket speed, damage, reload time, clip size, ect...lots of stuff to do!
Its going pretty well....I did some stress tests on the game and its not looking good....I'm going to have to clean up the code a lot so it can handle all the blood, coins, ragdoll physics, ect....definitely making progress though ^^
What do you guys think should happen when an enemy is shot with a pistol? I cant just let the ragdoll physics take over like the rocket launcher, because it takes a few shots from the pistol to kill....should I just have nothing happen until the enemy's health is completely depleted?