Shoot Em Down

Discussion in 'Upcoming iOS Games' started by billyfish, Nov 11, 2009.

  1. billyfish

    billyfish Well-Known Member

    Oct 27, 2009
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    #41 billyfish, Nov 13, 2009
    Last edited: Nov 13, 2009
    Almost done with the coin physics code(when you shoot the enemy lotsa coins are spawned and fly at the player) After I finish that, I need to work on optimizing the game and make it run faster.

    Also, do you guys think the coins should fly to the upper right of the screen to a coin counter? Or should they just fall to the floor and stay there like the stick figure ragdolls, and fly to the coin counter after each wave?
     
  2. ultimo

    ultimo Well-Known Member

    May 5, 2009
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    Either of it will be fine, but ensure it does not make us wait & yawn :)
     
  3. billyfish

    billyfish Well-Known Member

    Oct 27, 2009
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    Haha, it wont =) I will probably have it fly into the upper right so the coins don't distract the player as much. I should have the code for that done sometime today.
     
  4. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
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    The Underworld
    I was going to suggest having the coins fall, but fad out fairly quickly as they fell while the total got added to the counter, but having them fly to the upper right will also work
     
  5. ultimo

    ultimo Well-Known Member

    May 5, 2009
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    Any Progress ? :eek:
     
  6. billyfish

    billyfish Well-Known Member

    Oct 27, 2009
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    Almost done, right now I have the coins flying into the upper right. Its just something I hacked together really fast, so I'll need to reorganize some of the code for it to run at a good speed =/ I'll try to get a video up when I'm done =)
     
  7. billyfish

    billyfish Well-Known Member

    Oct 27, 2009
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    Ok, the video of the coins are up, check out the first post ^^
     
  8. da shiz wiz 19

    da shiz wiz 19 Well-Known Member

    Sep 24, 2009
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    ya know....this doesnt look half bad!
     
  9. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
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    hey, that looks cool! :)
     
  10. billyfish

    billyfish Well-Known Member

    Oct 27, 2009
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    Thanks for the support!

    Haha, thanks!

    I'm gonna work on designing the store menu that will show up after each wave, I'll try to upload some pics of my drawing soon...
     
  11. billyfish

    billyfish Well-Known Member

    Oct 27, 2009
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    Ok, I added the shop design to the first page, tell me your thoughts before I start coding it out ^^
     
  12. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
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    it seems like a logical arrangement for the store, I'd say though include

    -a count of how many we have currently of a particular powerup so we know if we need/want to buy
    -confirmation for purchasing so we can cancel a purchase if we accidentally hit the wrong button or changed our mind
     
  13. ShadowsFall

    ShadowsFall Well-Known Member

    May 15, 2009
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    epic noobish, why don't you try to give out some help at least?

    This game reminds me of the other parachute games, looks pretty nice, but might need more color :p, like the background, if there was some sort of sky'ish background or something
     
  14. billyfish

    billyfish Well-Known Member

    Oct 27, 2009
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    Yeah, I'll try to include those, the count of powerups is definitely going in there ^^

    Haha, yeah...I was thinking of making some sort of progressive background to indicate how long is left before each wave.

    If you've ever played Ratchet and Clank, the sound when you get a lot of bolts (i love that sound) is the sound I'm going after with the coins ^^
     
  15. billyfish

    billyfish Well-Known Member

    Oct 27, 2009
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    I was thinking to switch weapons, you tap the player, and all your weapons spin out into a little circle, and the game freezes. Then you drag your finger to the weapon you want to use. Any thoughts?
     
  16. da shiz wiz 19

    da shiz wiz 19 Well-Known Member

    Sep 24, 2009
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    how about you tap the gun that you want, instead of pressing then dragging your finger to the gun?
     
  17. billyfish

    billyfish Well-Known Member

    Oct 27, 2009
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    That could work, but wouldn't be quicker to just tap the player and drag? The weapons would be lined in a circle around the player ^^
     
  18. DGH94

    DGH94 Well-Known Member

    Aug 13, 2009
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    Next to the Maiden
    I like it. :D
    If you ever need any graphics help, especially pixel art, PM. :D:D
     
  19. billyfish

    billyfish Well-Known Member

    Oct 27, 2009
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    #59 billyfish, Nov 15, 2009
    Last edited: Nov 15, 2009
    Haha, thanks for the offer ^^ If I have trouble making any sprites I'll contact you :D

    btw, posted a pic of the weapon selection design on twitter ^^
    http://twitpic.com/potse
     
  20. da shiz wiz 19

    da shiz wiz 19 Well-Known Member

    Sep 24, 2009
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    yes but my fingers are fat. Ill most like choose the wrong gun or something.
     

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