iPhone Shmup

Discussion in 'iPhone and iPad Games' started by nicolasbol, Nov 27, 2010.

  1. nicolasbol

    nicolasbol Member

    Nov 27, 2010
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    #1 nicolasbol, Nov 27, 2010
    Last edited: Dec 15, 2010
    Hello all,

    Here is my last game, I crafted the 3D engine with C, passion and bit of assembly in order to have the thing run at 60frames per second.

    It is a shoot' em up, the kind of game that I enjoy the most because they are instantly fun.

    It was challenging to work on Shmup 3D engine because I really wanted to have the thing run at 60fps even on old hardware like iTouch 2nd Generation or new hardware with a lot of fillrate such as iPad. In the end I am pretty proud of the result and I hope some people will enjoy it:


    SHMUP


    [​IMG]


    [​IMG] [​IMG]

    Fabien
     
  2. RM imagery

    RM imagery Well-Known Member

    Jan 12, 2009
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    Photographer (interiors, architecture, abstract ar
    Long Island, NY
  3. nicolasbol

    nicolasbol Member

    Nov 27, 2010
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    #3 nicolasbol, Nov 27, 2010
    Last edited: Nov 27, 2010
  4. Jacobtf

    Jacobtf Well-Known Member

    Aug 5, 2010
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    Civil court specialist
    Slagelse, Denmark
    This does look promising, but there is one thing I am wondering: Do you have permission to use that music in the game? It was made for an old PC demo and copyrighs still pertain, if I'm not mistaken.

    They aren't mine, just wanted you to know about this, in case you did not...
     
  5. nicolasbol

    nicolasbol Member

    Nov 27, 2010
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    Regarding the music copyright: Yes, I contacted Future Crew and I have a deal with them.
    They are even in the Credits page of the game ;) !
     
  6. Smartbomb

    Smartbomb Well-Known Member

    Jun 20, 2010
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    Artist
    England
    Ikaruga is one of my top three favourite games of all time, you had my attention with the brief description.

    Until now I only had Icarus x to fill the ikaruga shaped void on my iPad, I gotta say, this is really remarkable that you coded this all by yourself. It is very, very smooth and feels tight and responsive.

    I would prefer the option for either a relative movement control setup as found in a lot of vertical shooters now a days, or at least the option to customise the button position.

    Great work, and clearly made by someone passionate about shoot em ups. I'd recommend this...
     
  7. Eng

    Eng Well-Known Member

    Nov 17, 2008
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    Hey, cool little game you've got here, looks nice and really does run smooth as silk ;)
    Just wanted to ask if randomly generated levels and game center intergration are going to be added at all...
    In my opinion a game like this needs game center...
    Still, cool game and i wish you the best of luck with your future games :D
     
  8. nicolasbol

    nicolasbol Member

    Nov 27, 2010
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    #8 nicolasbol, Nov 29, 2010
    Last edited: Nov 29, 2010
    Thanks Smartbomb and Eng, I hope you've put those reviews in the appStore because so far reviews are not so great :/ !

    Regarding gameCenter integration: I just finished it and I will send it to Apple tomorrow. There is only a leaderborard for now and I am thinking of the following achievements:

    - Rookie: Completed Level One.
    - Master: Completed Level Two.
    - Maverick: Completed Level One without losing a single ship
    - Wizard: Completed Level Two losing only one ship.
    - Zen Master : Completed level One firing less than 10 bullets.

    I will have to work on the icons as well so the achievement will be for Late December/Early January.

    This new release will also have multiplayer over WIFI.
    They are no randomly generated levels for now because it is hard to deal with in multiplayer.

    Thanks for your feedback guys ;) !
     
  9. pluto6

    pluto6 Well-Known Member

    Jun 21, 2009
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    Nothing that I like better than a dev that is passionate about his work. I'll buy on that alone and I like some of the impressions so far. Hopefully will put some impressions up before too long...
     
  10. RCranium666

    RCranium666 Well-Known Member

    May 28, 2010
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    Hi.

    Good job so far. Like the moving backrounds, musics and frame rate.
    Game needs far more vibrant colors for ships and weapons. Looks like same ship patterns as ikaruga which is one of my favorite shmups. One of the most difficult as well.
     
  11. nicolasbol

    nicolasbol Member

    Nov 27, 2010
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    Hey guys,

    I've worked pretty hard to correct the major flows. I am more committed than ever to keep on working on bugs and adding more level/eyes candies for more powerful devices.

    Version 1.1 now features swipe control, score, gamecenter integration, multiplayer and the ability to stop sound and music.
     
  12. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    Musician & Translator
    a[V-O-I-D]
  13. RCranium666

    RCranium666 Well-Known Member

    May 28, 2010
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    Like the controls. Buying now.:D
     
  14. nicolasbol

    nicolasbol Member

    Nov 27, 2010
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    New version

    New version has been posted:

    - Lowered minimum required iOS version to 4.0
    - Added three levels of diffulty: Easy/Normal/Insane.
    - Fixed two bugs allowing to reach very very high scores
     
  15. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    a[V-O-I-D]


    WOOO!!! thank you!!!
     
  16. Smartbomb

    Smartbomb Well-Known Member

    Jun 20, 2010
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    Artist
    England
    If possible could you add an option to amplify the users inputs so there's less distance required in a swipe? A great example is spirit, which has remarkably tight swipe controls yet to cover the whole playing field requires a relatively small swipe, this would make the game much more enjoyable to play in my eyes...

    Love the new icon btw
     
  17. nicolasbol

    nicolasbol Member

    Nov 27, 2010
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    @Smartbomb

    This will be part of the next update.
     
  18. Smartbomb

    Smartbomb Well-Known Member

    Jun 20, 2010
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    Artist
    England
    Thank you, thats awesome
     
  19. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    a[V-O-I-D]
    could you make this an option? i LOVE the sensitivity just the way it is now...
     
  20. nicolasbol

    nicolasbol Member

    Nov 27, 2010
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    @ syntheticvoid No problem, I will make it a slider bar with the current settings as default.
     

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