Universal Shattered Planet (RPG) - (by Execution Labs)

Discussion in 'iPhone and iPad Games' started by Sanuku, Feb 10, 2014.

  1. Sequence

    Sequence Well-Known Member

    Jul 15, 2012
    262
    1
    18
    Now that all the initial obligatory anti-freemium comments are out of the way...

    This is really good.

    I like how the game world itself actually explains the rogue-like endless death mechanic by making your character a perpetual series of clones. It has a nice dark humor to it as well that reminds me a bit of Hitchhiker's Guide to the Galaxy books. The IAP doesn't bother me, isn't pay to win, and I might just buy the crystal tripler just to thank the developers.

    Also, the game can be played offline as well which is a big plus for a lot of people.

    Man, this is good.
     
  2. Havelcek

    Havelcek Well-Known Member
    Patreon Bronze

    Apr 30, 2013
    588
    62
    28
    Found a wierd bug...completed the tutorial area and picked up a crab pet along the way. Now in the 2nd level (Forgotten Labs) and I have spawned into the level with my crab in the lower-right connecting hex and metallic looking crabs in the upper-right and upper-left connecting hexes. I cannot attack any of them or move out of the way. And there is no quit button so I have to hard-shut the application. Not a great start.
     
  3. tanyaxshort

    tanyaxshort Member

    Jun 22, 2013
    16
    0
    0
    Game designer
    Montreal, Canada
    Huh. That sounds strange. Have you tried tapping your own square (to pass time) or tapping the square your crablet friend is on (to trade places with him)?
     
  4. Havelcek

    Havelcek Well-Known Member
    Patreon Bronze

    Apr 30, 2013
    588
    62
    28
    Yep, I systematically tapped every hex. When I restarted the game and hit "Continue" it put me back on level 2 but in a new map and I was able to move.
     
  5. PengFictionJules

    PengFictionJules Well-Known Member

    Nov 22, 2013
    107
    2
    18
    Designer at GameResort
    Claremont, CA
    For those interested in the behind-the-scenes of Shattered Planet, Tanya writes some fascinating blogs about design on Gamasutra
     
  6. rIcHrAnDoM

    rIcHrAnDoM Well-Known Member
    Patreon Silver

    Nov 17, 2008
    7,936
    30
    38
    Steelworker/Welder
    Indiana, USA
    I'm really liking this game. I can't believe it's free! I haven't played a lot so I'm not sure how necessary iap's become later on but it's a good, fun adventure so far :D
     
  7. bigjack66

    bigjack66 Well-Known Member

    Aug 5, 2013
    664
    0
    0
    It's ok but when you're battling enemies and collecting crystals to buy weapons to help in your quest you don't want a fedora hat or a royal crown they're not helping!
     
  8. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
    12,282
    141
    63
    Software QA Engineer
    Saratoga, CA, USA
    This game is clearly not afraid to get silly, power to it! :p
     
  9. Mr. Charley

    Mr. Charley Well-Known Member

    Sep 6, 2008
    2,629
    38
    38
    Totally enjoying this game as well. More than I thought. Not sure how much the tripler is required but I'm getting closer to purchasing it... :)
     
  10. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
    3,295
    21
    38
    Freelance journalist and writer, amateur musician
    Stockholm, Sweden
    Game Impressions

    I really have no problems with the freemium implementation, the graphics, animations and presentation are really nice, the game has plenty of immersive qualities, the progress mechanics are rewarding and strike a nice balance between hardcore permadeath and softcore gallivanting, the exploration and discovery mechanics are unusual and add character, and the general idea behind the game is spot on.

    But the combat is just so, so boring.

    This is perhaps the only negative aspect of the otherwise nice and mildly surprising revival of the roguelike: we suddenly have on our hands a steady trickle of tactical turn-based RPGs without any actual tactics.

    Dungeons of Dredmoor (iOS port already, Gaslamp) mixed things up nicely with quite a large selection of abilities and attacks, and character customization which offered MANY and very different ways to progress. And Quadropus Rampage said to heck with it and married a charming realtime combat system with permadeath and level descendance mechanics for a very refreshing take on one of the oldest genres in the world.

    But the vast majority of new roguelikes offer less depth in both combat and character evolution than the Angbands, Morias and Nethacks of old. And in this case, with just about every other aspect of the game so polished and appealing, it is a durned shame one of the primary activities in the game consists mostly of tapping, with no skill or tactics involved.
     
  11. Solarclipse

    Solarclipse Well-Known Member

    Jul 30, 2012
    879
    64
    28
    This game has some good things going for it, but the strategy here seems ultimately very weak.

    Level up, die, repeat.

    Without skills, the only strategy is the random potions. I don't see where this gets more interesting. Dopamine reward trap without much challenge-joy.
     
  12. Puce Moose

    Puce Moose Well-Known Member

    Sep 1, 2011
    119
    0
    0
    The parts that interested me the most in the description:

    "research the alien wildlife"

    Do you get a bestiary/some sort of codex that lets you catalog/analyze the wild life? That sounds pretty cool if you slowly unlock information about the diet/behavior of various organisms, even if it is ultimately cosmetic.

    "solve the mystery"

    Is there a mystery that can be solved? Are there story tidbits/journal entries/etc. to piece together? I think "rogue-like with a strong, if artfully hidden story" has a lot of promise, but I'm not sure if these are just marketing buzzwords or if something deeper is going on. I appreciate any thoughts from those who have played it for awhile!
     
  13. Xexist

    Xexist Well-Known Member

    May 6, 2010
    2,440
    1
    0
    Canada
    Just did my best run, floor 18
     
  14. bhornburg

    bhornburg Well-Known Member

    Aug 11, 2009
    120
    0
    16
    Nice! I just past 10 for the first time.

    REALLY polished game. I love how almost everything can be tapped on for a description of what it does. I like that you have to memorize what the potion type thingees do. It's intuitive and quick to interact with the world, so the experience is a constant stream of exploration and experimentation.
     
  15. Nakor

    Nakor Active Member

    Apr 16, 2013
    41
    0
    0
    Great game that I want to play, but it crashes A LOT.
     
  16. JahkanTaka

    JahkanTaka Well-Known Member

    May 24, 2013
    93
    0
    0
    Trying to play this on my 4th gen touch but it crashes during the first loading screen every time.
     
  17. CzechCongo

    CzechCongo Well-Known Member

    Jul 17, 2013
    294
    0
    0
    Yes, there is a "codex" and it is not just cosmetic. Each time you find a new something (not just enemies; inventory items, and events as well) you get points towards leveling up your character.
     
  18. rIcHrAnDoM

    rIcHrAnDoM Well-Known Member
    Patreon Silver

    Nov 17, 2008
    7,936
    30
    38
    Steelworker/Welder
    Indiana, USA
    Wow, I'm loving this game. I'm not sure why nor how it's free, but I'm not complaining.
     
  19. amos38

    amos38 Well-Known Member

    Jan 23, 2013
    55
    0
    6
    This may be a bug: after synthesizing a helmet and weapon and then closing the app, when I return to the game the weapon is gone and so are the credits used to synth it. This seems to only happen while the character is on the ship.

    Also the option to turn off music resets when restarting the game.
     
  20. Xexist

    Xexist Well-Known Member

    May 6, 2010
    2,440
    1
    0
    Canada
    For anyone concerned about the IAP in this, I wouldnt worry. Except for maybe the tripler which would be pretty helpful, the game is fairly generous in its currency giving.
     

Share This Page