yay! you have my support for any feedback you may need, and of course i am almost sure i will buy those games too
heh, i give feedback when and where i can, but in your case, i was very happy to purchase your game, and even happier to provide feeback for the beta updates (i still remember what you said: "if you're not happy with it, i will personally mail you 3$$" and that won me over, as a person and not a gamer )
sweet! I was checking every hour for the past 3 weeks and i hear it first from TA forum members Promo: TJJ4W4997KFM Please please please if you grab it post so I know. note: there is a minor glitch on the air2 menu screen (some of the images have a faint background) that will be submitted as a fix tomorrow - but everything else should be kosher. Enjoy!
Hello I redeemed the code but I'm curious if it was up for grabs or were you specifically giving it to the person replied. If that's the case I'll gift it to the correct person. Otherwise I'll try it later after I wrap up some homework and give some feedback.
Is there a way to disable the bolt button? I am accidentally hitting it when trying to charge. Going through 5 bolts average per battle from accidental taps.
for those who still have version 1.00, get the update, the controls and the camera are so much improved from the first version it's incredible!
We will add a settings button later to separate the space, per Ramz suggestion as well, but keep at it ... it will become accurate and second nature shortly and then you'll fly into it.
promo TR77RX7LAFEA here ya go... please do post if you got it and some impressions after you've played. Thank you
This thread is getting pretty big now, so while I think there was some discussion about this with those who played the update early, please forgive what may be a repeat request: Could you give some pointers on using the stun effectively? I know the controls in this game are difficult to articulate in text and I guess I get the overall feel of them considering I've been in the top 20 for awhile now. I can stun things just fine, but I'm wondering if there are ways to lengthen the stun or just quick input combinations to use in order to turn on and bite a stunned opponent before they are unstunned. Also, I agree with the others about the stun and boost buttons being too close together. There should be a toggle for them or some kind of interface customization that includes moving them. Most of my stuns are accidental. I love the whole martial arts theme in this new update, btw. What is the situation with Simon and Zoey now? I had them unlocked before but now they have timers after they are used.
bolts Absolutely - I'm going to prepare some vids and explain the subtlety to it. It sounds like you're an advanced player - so we are submitting another update next week which will resolve some minor accuracy issues with multiple targets. In general - the stun can be used in a few ways during combat: 1. pure fend off attack. Don't think of it as stun to kill - just stun to avoid. If you have a big school of fish attacking, charge in and stun like madd - this is a tactic. 2. You're already starting a turn towards enemy, enemy is behind you - and you stun. This is the the real magic behind the stun - it allows you to intercept him. Trying to stun, swim forward, then loop around is very hard. 3. Simon has a very long stun power. You are allowed 1 simon unlock every 24 hours (and you can keep using him until you win). He has more lives too. For some battles you can stun - swim off, then attack its so long. Zoey has a longer stun power, but not as long as Simons. Also ZOey has many lives. Will be added asap and submitted.