I thought Id share a visual timeline with you guys, that illustrates the different character iterations we went through to get the Juice Jumpers to the characters youll see in the upcoming release. Was a pretty slow dev cycle as most of the team was part time so we had a lot of time to rework designs, which turned out to be a positive I guess. Was wondering if anyone else had any game characters that evolved a lot over a project and if they felt like sharing?
We are at *very* early stages of character design for Monster Date: At this early stage the iterations have been quite radical as we experiment with how we want the whole game to look and feel in general.
Chrs mate, I really liked some of the older guys too but they didn't really serve the purpose when in-game. Really awesome, I love that big head style so expressive.