Universal Shardlands (by Breach Entertainment)

Discussion in 'iPhone and iPad Games' started by seventh, Oct 23, 2012.

  1. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    Greenville, SC
    Hot damn! Update looks awesome! Now the hard part...finding room on my device for it. Asphalt 8 already caused some rather painful deletions :(
     
  2. metalcasket

    metalcasket Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    May 24, 2010
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    Deepest Circle, Hel
    Sweet!!! Glad I cleared up 12 gigs...because this one's never leaving my iPad ever again. :)
     
  3. WCFields

    WCFields Well-Known Member

    Dec 6, 2009
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    steel worker
    I forgot I had this game, time to install it
     
  4. Rrraimo

    Rrraimo Active Member

    Apr 12, 2012
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    Managing Director & Co-Founder at Breach Entertain
    Tampere, Finland
    Hi guys!

    Great to hear you're excited about the update! We are still working on a new trailer for the Director's Cut which is why we haven't yet contacted any review sites about it. Hopefully some of them would consider writing a review about the game with all the changes that have been done since the initial launch.

    Anyway, the changes that were introduced in the Director's Cut update are:
    • Updated graphics (Though maybe most won't really notice :))
    • New gameplay element: hideout (place to hide from the enemies)
    • New gameplay element: trap door (similar to the falling tiles but can be reset etc.)
    • New enemy type: crawler (easy to kill but can surprise you)
    • Indie mode (gives the game a retro look)
    • Some new sound effects
    • All old levels have been refreshed with more things to do, both updated and all-new puzzles and other surprises
     
  5. mr_bez

    mr_bez Well-Known Member

    Dec 20, 2012
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    Started playing through this again as I loved it last year, but those new crawler enemies are really getting on my nerves. The other enemies have a purpose - you have to work out how to defeat them or evade them - but these new ones seem to exist solely to annoy.

    Gonna try to persevere and check out the new puzzles, but enjoying it less this time round at the moment.
     
  6. Rrraimo

    Rrraimo Active Member

    Apr 12, 2012
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    Managing Director & Co-Founder at Breach Entertain
    Tampere, Finland
    #166 Rrraimo, Aug 27, 2013
    Last edited: Aug 27, 2013
    Sorry to hear that. I admit their purpose is to add a little bit of excitement to the otherwise slightly dull walking around. But I thought they wouldn't be a huge annoyance since they are so easy to kill. I just hope everyone has realised that they're killed with a single tap :) (as well as with many of the old means of killing an enemy, except lasers and fireballs)
     
  7. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    ^personally i like their inclusion in the game. They do break the dull moments of walking around as they give something extra to do, without stealing much attention from the game's exploration and puzzles.
     
  8. metalcasket

    metalcasket Moderator
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    May 24, 2010
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    QFT. It's also another one of those "only possible on touchscreens" mechanics.
     
  9. Rrraimo

    Rrraimo Active Member

    Apr 12, 2012
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    Managing Director & Co-Founder at Breach Entertain
    Tampere, Finland
  10. Rrraimo

    Rrraimo Active Member

    Apr 12, 2012
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    Managing Director & Co-Founder at Breach Entertain
    Tampere, Finland
    Hi!
    Shardlands is celebrating its 1 year anniversary and is now available for $0.99 for a limited time!
     
  11. nashibanla

    nashibanla New Member

    nice trailer..
    I liked it
     
  12. Drummerboycroy

    Drummerboycroy Well-Known Member

    Apr 2, 2012
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    Clinician
    Maine!
    Playing through... AGAIN.

    I'm honestly not sure if this one will ever leave my phone, although I am anxious to see how it flies on a newer iPad (soon... very soon.).

    Makes me remember what it used to be like when I could buy a "Premium" game and just play it. *Sigh*

    If there is anyone who hasn't got this yet and likes puzzles, great atmospherics, beautiful visuals and soundtracks, you really should pick this up...

    BTW, if the devs are still around, I LOVE the "hideouts," trapdoors, and crawlers! ;)

    DBC
     
  13. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    Cheers!
     
  14. Rrraimo

    Rrraimo Active Member

    Apr 12, 2012
    42
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    0
    Managing Director & Co-Founder at Breach Entertain
    Tampere, Finland
  15. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
    22,664
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    The Work-At-Home Guy
    Philippines
    ^Yeah.. that is another instabuy.
     
  16. FIFTHSUN2012

    FIFTHSUN2012 Well-Known Member

    Oct 5, 2012
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    Having two kids is the reason I don't spend as much time playing Splinter Cell, Ghost Recon or Assassins Creed on my 360. Thanks to developers like yourselves I can still play quality titles in bite sized chunks. I don't have to resort to Call Of Zombie Ninja Casino Slots. This is the reason why games ARE art. I will be anxiously awaiting your new first person title.
     
  17. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Gosh I hope this stays on sale a few days longer. I'm getting an iTunes card soon
     
  18. gcl

    gcl Well-Known Member

    Jan 1, 2009
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    Sale looks over at US store
     
  19. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Awwwww rats! Oh well
     
  20. Bronxsta

    Bronxsta Well-Known Member

    The App description says 25 levels. Does that include the five levels that were added in updates (Marsh, Flood, Ridge, Ember, Blaze)?

    Also what are the "new gameplay elements" that were added in the Director's Cut update?
     

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