Hey everyone, we just wanted to show a game we are working on. Shadowstone is an action-rpg rogue-like game we are currently developing for PC. It's being built for Steam / PC but are hoping to eventually port it to mobile. Key features: - Customizable character - Classes and Races - Skill Tree and Character Development - Randomized Dungeons - Mini-bosses - Crafting We've launched our Greenlight campaign for Shadowstone! We need your help getting it Greenlit! We'd love for you guys to vote and help spread the word! Subscribe to the TouchArcade YouTube channel
Wow... This looks good. Is it just a 4-way run though? Looks like it could use 360-degree movement freedom, but of course i wouldnt know without having to try this. Right now i think it could be missing something without the 360. Definitely looks good though.
Great. Yes, we will be shooting for a premium release. Depending on our price point on Steam could be upwards of $10 with no IAP. Thanks! Yeah, I never noticed the GIF preview read like that. It does have 360 degree movement freedom!
I think it's a good idea to add something for the whales to buy. I do appreciate a premium game though, so huge thanks. Niiiiiiiiiiiiiiiiiiiiice! Any chance for MFi support?
This looks fantastic ravenous! I bought every game you released for ios and i think this one is amazing too. Looking forward...
Well, they are releasing it first on the PC, which could mean even iOS users will most likely accept a high price tag on it when ported... Especially if it becomes popular on the PC.
Looks really awesome, this is already shaping up to be my favorite Ravenous Games... well, game. The final gif officially hyped me! Can you already tell us a bit more about how combat will be? Closer to Diablo or closer to Zelda?
100% serious. No one buys games on here, unless Pewds, Mark, or some other YouTube celeb makes a big deal about it.
If I was trolling, maybe? I'm serious though, half the good games on iOS end up on steam with no iaps. Then the good games on steam get ported to iOS and end up being trash ports that need to be updated with each new iOS- but the game barely made any money so the devs can't afford to keep working on it, then we see people complaining;rinse and repeat.
We are designing the game to be played on a controller for Steam Big-Picture mode, so should be just a pretty easy to implement MFi support for iOS. Thank you for supporting our small team! We're still dialing in the fun-factor side of combat. Avoiding traps, and smashing enemies! We will put up some footage soon hopefully! We will not make this game F2P. Sorry.
My faith in this fine developer has been reaffirmed. As usual, I will instabuy the freak out of this game! Cant wait!