SHADOWKEEPER: Eye of the Beholder inspired Dungeon Crawler

Discussion in 'Upcoming iOS Games' started by kukulcan, Mar 14, 2012.

  1. kukulcan

    kukulcan Well-Known Member

    Jan 4, 2009
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    What people can't understand today is what it meant when it happened for the first time. Of course 1st person games are getting better and better producing more visceral experiences all the time.

    It is a lot of work and nobody knows how good they will sell, maybe the ones liking DM, EoB, Black Crypt, Captive or The Legacy are jsut a minority and all the others hate the grid based movement.

    But should the EoB remake work, we'll think about similar games in horror or SF genre.
     
  2. icepulse

    icepulse Well-Known Member

    Aug 7, 2008
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    Now that he's clarified his meaning, it makes sense.

    And I understand the sentiment, because I was there too. Hell, I bought "Necromancer" for the Atari 400 w/paperboy income!! That's how far back I go in this race.

    All I'm saying is, when I see a shambling skeleton In a massive, dark crypt with vaulted ceilings (Oblivion), I'm still agape. The magic keeps coming.

    So I suggest you get a point of your OWN to strengthen, or at least buttress your remarks about other peoples" ideas with some kind of clarity.
     
  3. Captive

    Captive Well-Known Member

    Nov 28, 2011
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    I can see what a fan you were of the old grid based dungeon games so am definately looking forward to your remake or homage to the EoB.I hope it can be a success.
     
  4. Dahak

    Dahak Well-Known Member

    Jun 4, 2010
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    Library circulation rep
    Beaufort, SC
    I'd caution against using the word Beholder in the title of anything with the look and feel of the old game. Beholder is one of the few D&D monsters that WotC outright claims as intellectual property (alongside Illithids and a few others). They have pursued action against tabletop publishers in the past over those two.
     
  5. macatron

    macatron Well-Known Member

    Sep 12, 2009
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    Yeah, you definitely bring up an excellent point. If this remake isn't directly sanctioned, then the title will probably cause some unwanted legal headaches. Frankly, I'm really shocked that more developers aren't utilizing the mobile platform to reimagine (and resell) their classics. Games like EotB, Wizardry, Dungeon Master, and Lands of Lore bring back loads of great memories for a lot of us, so why would they pass up potential "free" money on guaranteed purchases from this insanely large fan base? At least Bioware is starting to see the light since they will be releasing a remastered Baldur's Gate game on the iPad later this year. Maybe after that blows the roof off sales expectations other developers will follow suit. :)

    http://m.kotaku.com/5896565/baldurs-gate-ipad-will-support-multiplayer-cost-less-than-10
     
  6. kukulcan

    kukulcan Well-Known Member

    Jan 4, 2009
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    Thanks for the warning, it is right now only a working title, another idea was "Eye of the Dungeon Master" ;)
     
  7. macatron

    macatron Well-Known Member

    Sep 12, 2009
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    LOL!! Yeah, I think that will do just fine. :-D
     
  8. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
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    How about "Land of the Dungeon Beholder"?
     
  9. kukulcan

    kukulcan Well-Known Member

    Jan 4, 2009
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    That might not really fix the "Beholder" problem ;)
     
  10. kukulcan

    kukulcan Well-Known Member

    Jan 4, 2009
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    Here is a first teaser of the 3D engine Andreas writes. Realtime soft shadows and ambient occlusion, but right now a little on the slow side:

    [​IMG]

    But it is not yet optimized and btw. movement will still be grid based.
     
  11. macatron

    macatron Well-Known Member

    Sep 12, 2009
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    WOW! This looks incredible!! Looking forward to seeing more screenshots!!
     
  12. kukulcan

    kukulcan Well-Known Member

    Jan 4, 2009
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    Next step will be a movie with the light moving. And a new name. And actually a game of our own instead of remaking the original as closely as legally possible.
     
  13. Captive

    Captive Well-Known Member

    Nov 28, 2011
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    Glad that its still to be grid based,keep the updates coming thanks.
     
  14. BillyMays14

    BillyMays14 Member

    Mar 9, 2012
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    This looks fantastic, can't wait to see this on the store!
     
  15. Reddaye

    Reddaye Member

    Feb 9, 2012
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    You had me at Eye of the Beholder. I would have been happy with just 2d sprites, but the 3d is very nice.

    Here's hoping for lots of little secrets tucked away, creepy and tough monsters, and strong character creation.
     
  16. kukulcan

    kukulcan Well-Known Member

    Jan 4, 2009
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    We are one step closer to a game having decided on a name - and we think it starts looking like one.

    [​IMG]

    Soft shadow and the nice Ambient Occlusion now runs at full speed on latest devices - light and shadow will be an important part of gameplay and story.

    UI is still in the works, but as you can see, full party will still be there.
     
  17. macatron

    macatron Well-Known Member

    Sep 12, 2009
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    WOW! I'm really digging the new look. So, is the story going to be all original as well??
     
  18. Daver16

    Daver16 Well-Known Member

    Sep 17, 2011
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    This is looking really amazing!! You guys are doing a great job I can't wait to see more and see it in action!
     
  19. LazyGamer

    LazyGamer Well-Known Member

    Sep 26, 2011
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    Kiel, Germany
    Looks like a good alternative if Grimrock doesn't make it to iOS...anyway I won't get my hopes too high for either one right now.
     
  20. kukulcan

    kukulcan Well-Known Member

    Jan 4, 2009
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    We really want you to buy both. I am playing Grimrock right now and I think there is actually nothing I would make better - just different.

    So we decided to go a little more in the direction of Lands of Lore, having a small overworld and having parts of the dungeons look like they are or have been inhabited with some special rooms that give a slight diversion from the dungeon routine and where you might meet NPCs that drive the story.

    We'll go for a dark look and hopefully succeed in making this a little scary, so "creepy and tough monsters" - yes, definetiley as you only feel that uneasiness with the monsters posing a real threat.
     

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