SHADOWGUN - by MADFINGER Games [Releasing on 28/Sept]

Discussion in 'Upcoming iOS Games' started by MadFingerGames, May 25, 2011.

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  1. diffusion8r

    diffusion8r Well-Known Member

    Dec 21, 2008
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    Well, in both cases. Resistance, Syphon Filter etc etc all seemed to literally emulate the console versions but forgot significant depth and polish. The unusable controls also made it impossible to play. This, however, looks a lot better. I think even the PSP fanboys realise FPSes suck on it...the most fun I had was Castlevania SOTN and Half Minute Hero.
     
  2. Der-Kleine

    Der-Kleine Well-Known Member

    You may be able to aim quickly with gyroscope controlls, but not quickly AND precisely like with a mouse.
     
  3. Madman100

    Madman100 Well-Known Member

    Jul 6, 2011
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    I think he's saying HE can move quickly and precisely with gyro controls. I haven't gamed on a pc since the classic Duke Nukem and tbh, I'm not that into mouse/keyboard controls. PC fanatics bug the hell outta me - KIDDING ;)
     
  4. squarezero

    squarezero Moderator
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    Alright, I'm putting an end to this digression. Anybody who wants to discuss controllers can create a thread in the Lounge.
     
  5. thecabster

    thecabster Well-Known Member

    Nov 9, 2010
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    Agreed. So back to when can we expect some new video footage?
     
  6. GasparZizou

    GasparZizou Well-Known Member

    Dec 30, 2010
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    MKT student, intern in an advertising agency.
    Guadalajara
    would it be to much to ask for maybe a lite version? not that i'm not convinced to buy it (oh my am i not convinced XD) its just that i need a fix of this right now, even if it its just like 5 minutes of gameplay XD i wanna get my hands all over this baby.

    my question was for real ;)
     
  7. gwet17

    gwet17 Well-Known Member

    Jan 11, 2011
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    #447 gwet17, Sep 17, 2011
    Last edited: Sep 17, 2011
    The game will be released before Apple can approve a whole new app that Madfinger hasn't even started working on yet. Sorry, but you will have to wait five more days. I'm having a hard time waiting, too. :)
     
  8. GasparZizou

    GasparZizou Well-Known Member

    Dec 30, 2010
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    Guadalajara
    yeah you're so right XD meh, i do kinda enjoy the pain of the wait for this game XD
     
  9. Echoseven

    Echoseven Moderator
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    Jul 19, 2011
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    The red Skittle
    Five?

    28 - 17 = ?
     
  10. dnk

    dnk Well-Known Member

    Apr 15, 2010
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    How much would the game cost?
    And at what fps will it run on iPhone 4?
     
  11. squarezero

    squarezero Moderator
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    Less than $10.00.
    30 FPS on an iPhone 4.
     
  12. LOLavi

    LOLavi Well-Known Member

    May 23, 2011
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    Finland
    Umm... Has apple approved this already? Like that we won't be disappointed if it gets a facepalm
     
  13. Der-Kleine

    Der-Kleine Well-Known Member

    Would you know how much slower the game runs/how much worse the game looks on an iPod Touch 4? (because of the lack of ram)
     
  14. Madman100

    Madman100 Well-Known Member

    Jul 6, 2011
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    Agh, great question! If it doesn't run well and/or has constant crashing on iPT4g, this is a no buy for me. Otherwise, no question - InstaBuy.
     
  15. Ezak

    Ezak Well-Known Member

    Sep 25, 2009
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    It was posted earlier on that it ran at 30fps on 4th gen hardware.
    Why the questions about its stability, remember that this is Madfinger Games we're talking about, they usually produce quality titles :p
     
  16. Madman100

    Madman100 Well-Known Member

    Jul 6, 2011
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    Yeah, but that was for iPhone 4. There's a difference :p
     
  17. Ezak

    Ezak Well-Known Member

    Sep 25, 2009
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    #457 Ezak, Sep 17, 2011
    Last edited: Sep 17, 2011
  18. Madman100

    Madman100 Well-Known Member

    Jul 6, 2011
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  19. chase123

    chase123 Well-Known Member

    Aug 6, 2010
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    Pakistan,Karachi.
    Can somebody please inform of any ragdoll physics in this game?
     
  20. unseenthings

    unseenthings Member

    Mar 9, 2010
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    Memphis, TN
    Not usually a big fan of 3rd person, but I absolutely cannot wait to get my hands on this one. They're really pushing the envelope of the engine (Unity) and the devices, and I can't wait to see the results.
     

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