SHADOWGUN - by MADFINGER Games [Releasing on 28/Sept]

Discussion in 'Upcoming iOS Games' started by MadFingerGames, May 25, 2011.

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  1. dumaz1000

    dumaz1000 Well-Known Member

    Jun 5, 2010
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    #421 dumaz1000, Sep 16, 2011
    Last edited: Sep 16, 2011
    How closely does this resemble a complete gaming experience and how much does it resemble a glorified tech demo? That's the real question. What kind of polish does it have in terms of packaging and presentation? Campaign, story, characters, voice overs, cut scenes, etc. $10 is a lot to take a flyer on this and hope it feels like a real game. Does it have a reasonably lengthy single player, like 2 hours? Or would it end up more like 30 minutes? I'm not skeptical of the technical aspects of this game. It looks good and I suspect will perform well. I'm skeptical about everything surrounding this game beyond graphics and core gameplay mechanics.

    Also, will it feel repetitve? Yes, I know that all games to an extent are repetitive, but good games never feel repetitive.
     
  2. Madman100

    Madman100 Well-Known Member

    Jul 6, 2011
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    If you took 2 mins to read, you'd know that the campaign is supposedly a solid 5 hours, gameplay is tactical, apparently there is voice overs, and last but not least - 10 bucks is nothing to blow on the type of quality this game seems to ooze so well.
     
  3. squarezero

    squarezero Moderator
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    Dec 10, 2008
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    Read this.

    http://forums.toucharcade.com/showpost.php?p=1915435&postcount=360

    and this from the developer:

    Now dumaz, please surprise me and for once acknowledge someone else's comment.
     
  4. gwet17

    gwet17 Well-Known Member

    Jan 11, 2011
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    I don't think I've ever heard it phrased better.
     
  5. Der-Kleine

    Der-Kleine Well-Known Member

    since when is a 2 hour single player campaign "lengthy"?
     
  6. RazvanGNR

    RazvanGNR Well-Known Member

    Apr 18, 2011
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    This game looks simply AMAZING! from the gameplay video i have to say it`s stunning! buying this immediately and i`m 99% sure i won`t regret it :D
     
  7. diffusion8r

    diffusion8r Well-Known Member

    Dec 21, 2008
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    Termina
    Sorry, but PSP shooters were so goddamn awful...even Resistance with its auto aim was a disaster. Instant turn off...
     
  8. bagofeyes

    bagofeyes Well-Known Member

    Jul 27, 2011
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    Australia
    No new videos yet?
     
  9. Pacificsun0481

    Pacificsun0481 Well-Known Member

    Jul 10, 2010
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    Sacramento, CA
    Well, thank you :D
     
  10. squarezero

    squarezero Moderator
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    #430 squarezero, Sep 16, 2011
    Last edited: Sep 16, 2011
    I agree: that was for the PSP fanboys in the crowd. Shadowgun is way better -- as a shooter -- than any PSP shooter I've played.

    Edit: I'm always struck by how literal folks can be around here. The comparison was about polish and depth, not controls.
     
  11. GasparZizou

    GasparZizou Well-Known Member

    Dec 30, 2010
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    MKT student, intern in an advertising agency.
    Guadalajara
    i agree, only a few psp titles managed to have a decent aiming system (MGS PW) and i've found shooters in general on the iOS have PERFECT aiming systems, MUCH better than ANY handheld or even consoles, combined with gyro aiming touch controls can be as quick and precise as a mouse, and the fact that this game appears to have better controls than MC2 just increases my hype :D
     
  12. thecabster

    thecabster Well-Known Member

    Nov 9, 2010
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    C.E.O./Co-Founder at Lab Rats Studio
    RDU, NC
    Yeah, where is the video footage? I want to see how the game looks now.
     
  13. Trysis3

    Trysis3 Well-Known Member

    Jul 14, 2009
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    i lold :D
     
  14. seanunited97

    seanunited97 Well-Known Member

    Aug 22, 2011
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    THIS LOOKS AMAZING!!!!!!!!!!!!!!!!!!!!!
    CANNOT WAIT TILL 28th!!!!
     
  15. Der-Kleine

    Der-Kleine Well-Known Member

    except for the part I marked in your post I agree with you. but no, touchscreen controlls aren't as quick and precise, you can't swipe verry far on a tiny screen compared to how far you can moove a mouse on a table (=> less speed when aiming at things behind you) and aiming & shooting at the same time isn't nearly as precise as with a mouse.
     
  16. chase123

    chase123 Well-Known Member

    Aug 6, 2010
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    Pakistan,Karachi.
    Will ShadowGun have any ragdoll effects?
     
  17. squarezero

    squarezero Moderator
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    That's the kind of detail that I'll let the developer cover.
     
  18. dinoeggs777

    dinoeggs777 Well-Known Member

    Jan 24, 2011
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    I agree that the mouse is much more precise, but if you use gyroscope controls, then it is possible to turn around very very quickly.
     
  19. jumpman475

    jumpman475 Well-Known Member

    Aug 31, 2009
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    And smash into whatever is behind you!!
     
  20. LOLavi

    LOLavi Well-Known Member

    May 23, 2011
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    yeah I never got into gyroscoping... I know it's faster to turn in games like MC2, but I found it easier to aim with your finger like swiping the screen.
     

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