Lol. I was just about to complain about the first boss! I can beat him the first round and he will come back the next couple rounds doing one hit kills or running away and chucking throwing stars at me before I can get to him. Ugh!!!! It's so agrivating!!!! I'm level 6 with top armor and weapons all maxed out too.
I used the dual dagger weapon (the last ones you can get at that stage) and just kept blocking him and countering with a quick attack or two, when he rolls away and starts throwing things at you, if you roll at the right time you can dodge them, throw in some double sweep kicks to for good measure, still needed some luck to though, it wasn't an easy fight.
Yea, I just fought him again and lost, but I noticed you gotta keep close to him because once you get his power down, he starts backing up and chucking stuff at you. I had him pretty close until he got away from me. So frustrating!!!!!!!
I'm where you're at. I've gotten pretty close to beating him, though. I do wish they would tone him down, even if just a bit.
Well I didn't know you could roll before reading about it here, lol, so that will help me eat less shurikens. I'm gonna beat that dude!!!
I finally made it to Act 2!! Now I just wish there was a mode where you could pick your weapons and difficulty and fight it out!
Game Impressions Freemium-ness notwithstanding, his is actually a very, very nice fighting game, with splendid physics, a large focus on precision and clever application of moves and strategy over move spamming, combo weaving and complicated button input. The relatively slow pace and deliberate body movement sometimes makes quick reflexes, well-timed evasion and precise countering all the more important, and there is something very intuitive about not bothering with complicated input and long combo chains, in favour of effective, well-placed strikes. It is also the most realistic fighter I've played on the platform to date (realism always a very relative concept in this context ), with is something that endears it especially to me, due to its proximity to the real-world fighting that I practice. A really nice complement to Kinetic Damage.
Game Impressions Above praise notwithstanding, do be prepared for an exercise in frustration and lazy game design when you go up against the first boss. Not only is he packing better equipment then what is available to your character (which is, I suppose, a reasonably fair way to create a challenge when the AI is not strong enough to play well on its own). But he breaks the game mechanics in several ways. He interrupts combos you could not interrupt, regardless of the opponent. He ignores delays after attack chains, and instead moves out of the way no matter how well-timed your counterattacks. And his throwing weapons cannot, for some reason, be blocked, and can also not be dodged when he throws them from close and medium range (at long range, they can be jumped over, thanks to their falling trajectory). The last little trick becomes especially frustrating when Lynx moves out of combat range (something the player can not stop him from doing, since he moves faster, and as mentioned can move directly after attacks) as he is about to lose, and throws four unavoidable shuriken in succession. I still believe this fella (and the other bosses, if designed according to similar principles) are worth the effort, for the splendid fighting game that lies before and after them. But Lynx is a dreadful example of how to make a difficult challenge seem cheap, instead of skillfully challenging.
Lol. I am STILL trying to beat Lynx. I will only fight him once in awhile because it gets me so frustrated.
I just defeated him in two straight rounds (quite easily. With enough training, even most of his mechanism-breaking tricks can be countered). He then promptly speed-jumped all the way back, and threw a continuous stream of unavoidable shuriken until he had won the match. These shuriken also prevented me from moving towards him and ending his ranged flurry, and hit me while I was down and falling. Who the frakk designs a game like this? More importantly, who designs such an excellent game, and then breaks it with the most unrewarding of challenges?
I know the feeling. I ALMOST gave up on this game over that fight. I finally beat him on my iPad, and I don't even have the will to try anymore on my phone, as I was enjoying this a lot more on the tablet anyway. I kind of had to fight his cheapness with my own, lol. Roll at him whenever he looks like he's getting to far, and throw him whenever I can. In between throws, I did have to employ SOME skill in blocking and countering, and the range of the ninja sword didn't hurt. And if you are getting frustrated as I was, what I did was wait until my energy was full, and that usually gave me enough time to get over being mad at the game, lol, then I just fought him until my energy ran out again. I hope you get him soon!
Looks like I need to try again. It's the shurikens that piss me off. I can beat him usually once or twice and he will come back and defeat me 3 rounds in a row. Lol, I haven't been this frustrated in a game in awhile.
Devs, would you happen to be reading this thread? I cannot defeat Lynx and progress in the game. I defeat him easily two rounds in a row, but towards the end of the fight he simply backflips away (faster than I follow, see my previous post on this page for Lynx's abuse of the mechanics), and throws unblockable, undodgeable shuriken until the match is over. Is this design by intent? EDIT: Why are shuriken unblockable and undodgeable? Even should I get past Lynx, it seems like this mechanic might really throw off the very pleasant and twitch-based nature of combat.
You can roll under them. So if you find Lynx starting to back away and you know the cheapness is coming, just rollspam at him until you are closed in. You might get hit by a few shuriken, but you probably won't eat all of them. Even with that "strategy", it still took a lot of tries and some luck to finally beat him. And I agree that seems 180 degress away from how the rest of the game plays.
Peculiar. I've been trying to roll beneath their arcs for two weeks now, but the shuriken always catch my feet. But I'll keep trying. That says a lot for the game
Lol, I was gonna say that he CAN be defeated. Mr Mojo and Monkey both beat him. I'm still stuck on him. I took a break from the game to play Dungeon Quest for awhile. I guess it's time to face my fears and fight Lynx again. I've been putting it off long enough. Lol. Seriously, if I'm having THIS much trouble trying to defeat the FIRST boss, I'd hate to see how tough the others are!!
Devs, should you happen to swing by this thread, I suggest you consider making shuriken attacks (regardless of realism) blockable, and easier to roll under. Currently, they have a predominantly detrimental effect on the flow and skill-based nature of combat in shadow Fight 2. But as a tactical option used primarily for surprise, in combos (such as when an enemy jumps out of range of a melee attack) or at just the opportune moment, I think they would instead add another layer to an already splendid fighting system. But for this to happen, I believe their appliance should require much greater skill, timing, sneakiness and wits. Yeah, I do believe he can be beaten (quite easily, even), as long as the AI does not go into flight and throw mode. Perhaps there is a random element to whether he does. Hopefully, Lynx is the only oversight on the part of the devs in this regard (He is not as much challenging and hard, as unfair and badly designed. Ideally, overcoming a big challenge in a game should feel like the results of a learning curve, and tremendous application of skill. Not a toss of the dice against broken mechanics )