Wooh finally we're at 1.24! Game works just fine on my iPod Touch 2ndG now! I immediately dived into the shop and purchased a booster, got myself one of them new Hero weapons! Sweeet ^__^ Will probably purchase one more booster later on today since I've still got another 200 crystals saved up for this update
Doesn't work so well. You can use any weapon or armor with any hero. Please update again.I fought someone who was using Darkclaw with mage armor... For these and many other bugs visit here: http://www.shadowera.com/showthread.php?1844-Weapons-and-Armour-Observations
LOL you can use any armor with any hero, this is insane. Tons of bug too. This is what happens when you dont do a beta for a big update as this... I offered myself to help by PM twice, got ignored by Kyle twice Narziss in the oficial forums: You can use any armor/weapon on any hero regardless of class. "Dual Wield" card doesn't work. Amber Rain presumably got her ability changed accidentally. Several of the new equipment costs 1-2 more resources than what it says on the card. "Soul Seeker" heals for 4 instead of 3. Hardcore iOS crashing. Many bugs that were said were going to get fixed did not get fixed. Many new bugs abound. In a word, the most insane update in iOS gaming history. As I read in the oficial forums, SE is the Windows Millenium of the games! Right now we all have to be patient and give the developers some time to fix everything.
Love the update; however, I just find it a little strange that offline mode is only for 'practice'. Would have been thrilled if I could play offline against the AI and gain experience and gold along the way.
Since hero armors are not written specifically for which classes, i will assume they are for every heroes to use. Eventhough what were revealed in few pages back here that armors are resticted to classes. Cos when i buy armor, i dont know that it only for certain class.
Kyle said: ATTN: Weapon and Armor restrictions Currently as some have noticed, the game client allows you to equip whatever weapons and armor you want onto your Hero. There is really no excuse for such a huge and obvious bug, and I take full responsibility for such a big f-up. We have now implemented server-side deck validation, which means that from now when you save your decks, it will silently remove any weapon or armor cards that shouldn't be there. It will also remove these bad cards when you start a multiplayer match, if you already have them saved in your deck. Please accept my sincere apologies for this rushed update, as I was trying to cram in so much stuff that obviously I had no time to adequately test things. From now we will be hosting a public test server with daily builds, as well as hiring some fulltime testers. A bugfix v1.25 will be submitted in another day or two.
Look at the icons on the top right corner. This will show you the classes. Kyle said he is sorry. So I don't have a problem for the bugs. I will wait for the next update and pretend that this update never happened. The good thing is I love the new cards.
won almost all games before update but now it's different. it seems like everyone can draw 4 Mind controls or have perfect curve with humans, even in huge decks...
Mean, mean card but Transference can accomplish the same. One of the two games I lost, v1tt1e played THREE in a row, devastating my hand, costing me a Behemoth and the game. I'll be looking a bit more closely at Elementals after that drubbing but nothing beats trapping a Stormcaller. Nothing.
yep, just experienced several Transferences, almost same effect like Mind Control. edit. 1-10 now, ridiculous, and i've lost only few games before this update.
Aimed Shot (Hunter Ability) Ongoing: Target ranged weapon has +1 attack. Question: does this card work for Banebow, who is wielding a bow in the card art, or does he require a specific weapon card as well?
another game vs these elementals, now vs 60 card deck. 4 transferences steal 4 bows (or 3 bows and armor), and of course mind controls were in play too. iphone is close to be smashed on the wall.
Just observing now and this does seem to be the favorite way to go. I was afraid the update might change things radically. The game may desperately need counter cards, either the equivalent of counter spells or disenchants. Since interrupts are not possible, that might prove problematic. Control decks (including land/mana destruction) are never fun to play against. Edit: just realized - we're now going to see Mind controls stacked against Mind Controls. "He's mine!" "No, he's mine!" "No, he is MINE!!!" Crazy.
I LOVE control decks. Always played them in M:tG and play one now in SE and LOVE it. While I still miss being able to directly counter things my opponent does, SE doesn't NEED them, it has (and will get more) ways to deal with things without needing an interrupt.
Zaladar power still not working properly I can use it once a match, occasionally twice, but mostly after one use it stops working. This is a bummer