stop bitching about Eladwen, if one deck dominates the format - than design deck which is good vs Eladwen. Wulvens with lifegain and a lot of removal have ok matchup vs mages. and the main problem is not Eladwen anyway, it's Portal which makes mages decks so strong.
I had that rain delay bug too... Cost me a game! All the opponents allies attacked anyway although the rain animation was falling. Also, the shadow hunter heroes (banebow) bow ability says 'does 2 damage to up to 2 targets' but when he targets my hero, he does 4 damage. My Mage power (lightning strike) with the same description only does 2 damage when targeting one enemy. I may be being a noob and missing something though? Loving this game though, thanks Kyle for this and wesnoth!!
Interrupts would ruin online play. Every stage of every turn would require a confirmation from both players that they do/don't want to play an interrupt. The games flow very well now. As for the scenario you mentioned... There are numerous cards that would help. Rain delay, direct damage, portal etc. You can't have an answer to every situation anyway.
I was going to try this game last night, but since you need an account to be able to play I'll just pass.
You really should go ahead and register and make an account. We all know that it isn't fun having to register for 50 billion iOS apps, but this one is worth making an exception for. It is one of the few apps that it really makes sense to have a login. All of your information is stored in the "cloud," so everything is device independent. I've played Shadow Era on my laptop and on my iPod Touch, and everything worked as it should. Also, by having everything stored online, there is less chance of someone using a hacked program, cheating, and ruining the online experience for everyone else. Register and give the game a shot. You'll be glad that you did
You mean you're too lazy to type in an email address one time? If you don't want to give out your email address, just use a fake one. The login is so that you can play from any device or on the web.
LOL! I was thinking the same thing. There couldn't be a simpler registration process! Simply login ONCE and you're account is created. Good grief! Kudos on that registration BTW. You don't even have to think about it at all. Just pretend you've already got an account and login. If the account doesn't already exist, it's created. The process is identical no matter if you're starting an account or logging in for the 500th time. PS- I don't care if none of my other questions ever get answered, but please, answer this one Kyle: Will there be an in-game chat option at some point in the future? The game would be so much more fun if you could actually talk (text chat, voice chat, whatever!) to your opponent while playing. It's one of the things that make CCGs so much fun to begin with, the whole social aspect Q
Mind Control - who "owns" the card? Ummm, sorry but Mind Control is broken. I'm still experimenting and hope to get a lot deeper into the game and am looking for situations that bother me, like Mind Control. So, I cast Erika, who I recently bought. She's the best in my silly little deck so far. Opponent cast Mind control and then I cast Retreat, which clearly says "return creature to O-W-N-E-R." Whoops. She returns to enemy's hand, not mine? He doesn't own her, I do! If the effect remains, then the wording has to change to "returns creature to the hand of the controller." Either that or have the creature return to the OWNER's hand. That was a completely frustrating experience.
Heh. Sorry to be off-game here, but there will be in Orions 2. Seemed like the best way to go to prevent stalling. And it works. Am liking Shadows a lot so far.
Turns out this is a very necessary step in MP. Already implemented for Orions 2. 60-seconds for turns and only 15-seconds to pick cards for draft. If you're too slow, yeah, it will cost you but it works. Skype is best and in game chat won't work well for timed play anyway. I am probably going to make an investment in crystals today. I can't resist any longer.
Does anyone have any idea how long a match needs to go on in order for you to gain XP and gold? I've had a few matches recently where I was quit on when I was winning, but the game told me that the match was too short for anything to be awarded. At this point it seems like there is no punishment for "rage quitters" or those who quit as SOON as they think they might lose. Is there a certain number of turns that must happen in order to get XP and gold? Or is there another factor that I am missing?
I I think game definitely needs interrupts or reversal cards and games are so quick that a little slower game would be welcome.
Found a bug with a wolf leader. (moonwalker) he had a card on him that allowed him to attack twice and defend himself (speedstrike). Had him down to ten health. He played 'regeneration' but instead of 4 points health he went up to 28. I was also unable to target his allies in battle. I also saw he had a weapon card that he placed on the item spot. (what big teeth you have) Shouldnt it go direct on the creature that uses it? After a couple turns the 28 health reverted back to 10.
Can someone explain to me how the resources work? I know if you sacrifice you get 1 resource but how else do they increase?
I found it initially very confusing but (coming from MTG) got it now. You sacrifice a card for one * permanent* resource. You can only lose that resource if your enemy plays some kind of card to destroy it. So if you sacrifice 4 cards you will have 4 resource, every turn. Perhaps some cards can increase this as well but I haven't seen any.
I played a fair bit of Shadow Era yesterday and wanted to give the dev some feedback. -Art is great! Good job. Maybe on the generic side but still very nice for a free iOS game. -Music is great. But the way it stops/starts and loops can be unpredictable. Bug? -Sound is nonexistant for the most part. There, at a minimum, needs to be sound effects for standard ally attacks. Fireballs etc. also should have sounds. -3d animations are problematic. I activated my Hero's power (Nishaven) and the game paused 3-5 seconds and then played it choppily. This on a 3GS. With as little as is going on graphically here I'd expect better performance. -The menu interface is dire on a iPhone. Waay too small. I seem to remember this afflicting Wesnoth too? -Ingame interface is mostly ok. I'd like to see Camera controls done with gestures instead of just clicking repeatedly. It would be cool to slowly swipe over your deck and each card magnifies so you can read it. -There should be some kind of tutorial or help screen to tell you how to progress in the game. Its very unclear that you can buy cards & packs without buying credits. Can you buy any single cards to add to a deck (ie add Shadow Monster cards to a Human deck?)? Many unanswered questions.
I can understand the desire for interrupts and early on it was one of my biggest complaints about Shadow Era. However, I have to give Kyle credit for what turned out to be a brilliant design decision. If you can do as I had to do and shed my MtG training and think about strategy in a CCG from a different angle, you begin to see that there is some pretty amazing strategic depth already present in the game and that will only increase as more cards are released. Abandon the notion of being able to interrupt and consider what other strategies are available to you for bringing an element of surprise to the game and it will open new doors. Interrupts drastically slow things down and for a game that is designed for quick play, that's a major problem. Even without them, some decks employ strategies that drastically slow a game down (my own strategies often lean this way) and frustrate the opponent even without being able to interrupt his actions. Having to confirm every single thing an opponent does would double or more the length of an average game and on a mobile platform, that's beyond the scope of what a "typical" gamer is willing to dedicate to a single game session. Q
i understand now why a lot of people quite in the first round, because they have lost the dice roll. at least seeing people quit when first turn is my and in next games on the play they continue the game. and that's because first drops of creatures or spells are very important, because you can attack allies and your draws are more consistent, than for example in MTG, while deck size limit is smaller.