it should be possible, by not allowing one more than one connection to the game per IP. If I am doing this by now, I am sure at least 10 -15 other people are
I just want to confirm before I start selling off cards. Minus the heroes, all I need is 4 max of each card type? Meaning when I switch heroes, I can use the same 4 cards(if needed) that I saved on a different hero(no need for 10+ of the same card type etc...)?
@walsh06 If you were fighting a human mage, then I was fighting you! I decided to play the game for once in my browser instead of my iPod, and it crashed on me almost at the very end. I was like, "Nooo!!!! I was just one move from winning!" But then I thought to myself, "Well, at least he won't think that I rage quit on him." Good times
Please read the description in the App Store, it does not support the 2G yet, an update is coming in about a week...
The game cannot match you up with yourself (same account) and I checked the database and there are 0 cases where player1 = player2. But if you use two different accounts, then how can we detect that? But there are some built-in things that will limit this: 1. The two players must be within a certain rating range to be matched. If you play another account that you own and keep winning, pretty soon your rating will go up and you won't get matched with that account anymore, because the server knows you are too good for them. 2. That is the main reason for the "Game was too short to earn exp" thing. So you will still have to play a long enough game to earn any credit 3. We can always add checks to the game history to penalize players who do this, maybe even retroactively. It would be easy to check the history for the other player always ending his turn without doing anything.
I'll say it once more because I didn't see anyone commenting on it -- isn't being able to challenge your friends (hopefully through GameCenter) one of the most important features to add in the future?
i think all players will support this idea, that Kyle should spare for a while coffee, cigarette, sex breaks and sleep too, in order to bring us new cards fast!
Any suggestions on wether to go with the wolves deck or elemental. I'm between those two to buy a starter pack.
I would try the Wulven deck, they have an extra ally (Pack Wolf) and your Hero can equip a weapon to fight back, plus there is a "kill weak ally" card that is also useful.
@Kyle Poole Thanks for the support just now, that was fast. Anyways, got a question here. May I know what causes the enemy to counter attack my ally back? The enemy doesn't have an effect written on its card like Deathbone. Example: My ally is Puwen Bloodhelm vs Infernal Gargoyle. When I target Infernal Gargoyle, it attacks back on the screen when I damaged him. I tried to use a card which has a lower attack then the ally's card, sometimes they counter attack, sometimes they don't. Any reason why? Thanks