I was not disappointed , really love the game! Not having gamecenter is not a game breaker for me. I wonder though why there is no way to see your previous level time, apart from the star value , time is not used. Beating your best level time could have added more replay value to this already magnificent game.
This is a lot like the awesome parkour game Vector, where you can finish a level and "pass" it, but you have to find everything in a level to get the highest rating. And the farther you are in the game, the harder that gets.
I've only finished the first chapter so far, but I must say this game is pretty darn sweet. Controls are so good that I can't even decide if I like the traditional or gesture style better.
Seriously this game is incredible! Crescent created a piece of artwork. I hope there are content updates In the future. If you applied cosmetic Iap's I would definitely buy one to support Future updates
Gesture controls are nice, but the virtual buttons let you be more fluid, especially when you want to jump right from running.
The game is by Dead Mage, Crescent is responsible for the other stuff like getting the game released and the $$$ stuff ( well I don't fully understand lol) but Dead Mage is behind the gfx, game play, and everything else that makes a game.
Does this work on the iPad Mini with retina display? In the TA video they said that it does work on the iPad air yet. Thanks!
This is a really fantastic game, one of the best platformers I have ever played on iOS. Controls are sharp along with the graphics and movement, and has the vibe of Ronin (one of the best runners IMHO) but with much better controls. Much more fun that LOE so far for me. Really looking forward to putting some time to master the harder levels and only downside for me is the lack of GC achievements, hopefully these can be implemented in a future release. Great work by the devs, hope this game does really well. Great start to the year so far.
Three-shurikened the first chapter. Really wish there was a dedicated speed run mode or some kind of bonus for completing levels as smoothly and fluidly as possible Also that wave level was a lot of fun. Would love to see some kind of endless arena mode. It's not that the combat is hard, it's that you want to chain together moves to look as stylishly and swift as you can. That's what makes the waves so fun The animations are so cool. Haven't been this impressed with animations in an IOS game since Vector.
I asked because internally, the iPad air and the iPad mini with retina display are nearly identical, so if a game doesn't work on one, it won't work on the other. The reason it wouldn't work in the video is because it does work when using video output.
Yes yes yes. PLZ KLEI PLZ. I want a MotN port more than just about any other port I can think of. If it only came out on android, I'd literally go out and buy any android device just for that. I'd buy an iOS 7 controller if it required that. I'd do anything.
Ah, lol. If people are so enraged by a review score, then let them complain. Reviewers are just people, too. Their opinion is no more relevant than yours or mine.