So I don’t want to sound pedantic but roguelikes cannot need this progression because they become roguelites if they do. However I also prefer roguelites to roguelikes especially the unlocks and progression.
You do sound pedantic....but I get your point regardless, tho in this case, I would argue for some progression. I see your point my dude.
As I said in my previous post I agree with you about the progression. https://www.ldoceonline.com/dictionary/i-don-t-want-to-sound-be-but
Yes, not in Oz store currently either. That’s a shame, it was a nice little rogue, so I hope it’s only temporary.
Grrr! I just learn of the game and it's already gone? Also while it looks like work on the original PC version has long been dormant, I learned of the developer's YouTube channel and found this: So at the very least it's good to know there is a sequel/reboot in the works with a much slicker look and UI!
Good thing I still have this on my phone. It doesn’t even show on my purchase history so won’t be deleting this puppy anytime soon!
This has been gone for a while, I wouldn’t hold out too much hope. My guess is they didn’t renew their dev account. Pac Man CE is gone too.
Oh, this is a good reminder to keep “offloaded” icons in a folder on your phone if you can. Pac Man CE is no longer in my purchase history but I was able to install it from an offloaded icon on my phone. Whew...
This is why premium games don’t do so well on iOS....... they keep disappearing! Luckily I still have this game installed.
As a counter argument, some games make less than the $100 Apple charges yearly. It could be costing the developer money to keep a game listed.
I wasn’t putting forward any argument as to why games disappear, they just do. I was already aware of Apple charging devs just to keep their games listed, even when they only have a few sales in one year. And that is after Apple takes a commission from the dev for each game they sell. Tough platform for indie developers to make a buck, iOS is.