Coin counter Figured I should start tracking the number of coins collected during a play-through. So here it is!
Variable platform length + fireorb-chain length Added variation to platform length after the player has progressed far enough!
Speed boost To make things a little more interesting, collecting coins now grant players a temporarily speed boost! That should give them an easier time getting past the spiky platforms.
New flying pattern Added a new variation of the flying enemy type - they'll continuously move left and right!
Puff of smoke! Thought I'd spawn a puff of smoke each time an enemy is killed for the sake of juiciness~
New bullet spawning obstacle Added a new obstacle that continuously fires bullets in one direction. Made the choice for all of the spawners to fire the bullets at the same time - that way players will be better able to anticipate the bullets and have an easier time avoiding them.
After receiving some feedback about how difficult it was to follow the player amidst all of the visual clutter, I've decided to remove the debris and opt for the more subtle smoke particles.
New obstacle Added a new obstacle that continuously fires bullets in one direction. Made the choice for all of the spawners to fire the bullets at the same time - that way players will be better able to anticipate the bullets and have an easier time avoiding them.
Burnt Not a lot of time to work on Serious Scramblers recently, but I've managed to add in this tiny detail. Touching the fire orbs will result in player turning charred and smoking.
Boss work-in-progress 2 The rumbling of the screen when the worm is moving emphasizes how massive it is.
Seeking beta testers I'm finally in the last phase of development!! CURRENTLY SEEKING PLAYTESTERS!! If you're interested, consider PM-ing me your testflight email address or sign up here Thanks!