I've been working on a game engine with a colleague of mine, and we've come up with a very nice interface for a fps game with very good graphics; all running at a good frame rate etc. What we're now seeking is ideas on how the game should work. Im personally into games like counterstrike and the multiplayer side of halo etc. So Im currently thinking to make it so you have just 2 game modes: deathmatch and team death match, and possibly capture the flag too. You would choose the type of game and number of rounds, number of points to reach per round and no of AI players at the start of each game. This would mean there would be no overall sort of highscores etc, but could possibly earn trophies or maybe work out a player score based on how many games they've played with their k/d.. and this could be submitted online perhaps. What are other peoples thoughts? Would the majority of people prefer what I described above or a story based fps where you have to follow set levels etc? Obviously online multiplayer would be a very nice feature, but we want to get the offline play sorted out as a priority.