Seeds of Magic - town and farm simulation RPG

Discussion in 'Upcoming iOS Games' started by GentlemanRat, Mar 3, 2017.

  1. GentlemanRat

    GentlemanRat Member

    Apr 2, 2014
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    #1 GentlemanRat, Mar 3, 2017
    Last edited: May 5, 2017
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    Hello Touch Arcade community! Welcome to our very first devlog about our game in production. We will be updating our blogs twice a week focusing about features of the game and progress reports. The game has been in production for a while now and it was time to start sharing what we have accomplished and what we plan on doing in the future.

    Seeds of Magic Overview
    Seeds of Magic is a town and farm simulation RPG with a strong leaning towards dealing with the citizens of the town that will be coming out for iOS, Android and PC.


    Its been a few weeks since our last update because we have been hammering on a new 'dungeon' building system. We decided that a traditional farm just wasn't right for a wizard. So we decided that the wizard will own a nice tower with plenty of dungeon space underneath for building. Now you get to dig out your own areas, fill them with all the wizard's tools, and will be able to customize it at will. We will make a nice long blog post about that in the future, but for now lets give a progress report.

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    Customizable Dungeon Areas

    Added areas that the player will be able to dig out using spells. These dungeon areas will become the main areas that the player 'owns'. Once these dungeons are built out, the player will then be able to craft different wall and floor tiles to further customize the look of their dungeons.

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    Indoor Farming

    Players will be able to craft planter pots that allow them to grow their magical crops indoors. You will start out with a very basic pot which will have to be tended by either you or a golem, but will eventually learn advanced hydroponic planters which will do most of the work for you.

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    Placeable Objects

    Selecting an object in your inventory will equip the object and allow you to carry it around. You will be able to put it down any valid location. If you don't like where you placed it you will be able to pick it back up and relocate it. Larger objects have bigger footprints so need more open space to place down.

    Villager Dialogue

    Working on and adding lots of new dialogue options. Discovered that breaking dialogue into 3 different sections allows for greater variety of conversations and less chance of dialogues repeating. Villagers will have a greeting, body and closing that are all separate from each other and can be mixed and matched as long as the rules align correctly.

    Thanks for reading!

    Gentleman Rat

    Prior Updates
    Pathing, Town Building Flow Chart and Cool New House
    Village Handyman and Building New Houses
    Tools for Building a Sandbox World
    Magical Crops, Cauldrons, and One Scared Mayor
    Resources
    Progress Report #5
    Dev Blog #4: Villager, Town and Farm Sandbox RPG
    Progress Report #4
    Dev Blog #3: Villager Portraits
    Progress Report #3
    Dev Blog #2: Conversations and NPCs Part 1
    Progress Report #2
    Dev Blog #1: Farming Primer
    Progress Report #1
    Welcome to Seeds of Magic
     
  2. Hambo12

    Hambo12 Well-Known Member

    Jul 23, 2012
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    premium? i love stardew valley if this is anything close to that then insta buy
     
  3. GentlemanRat

    GentlemanRat Member

    Apr 2, 2014
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    Yeah, our current plan is premium. It just seems to suit the game play better than F2P. But we do not currently have a price point planned out.
     
  4. GentlemanRat

    GentlemanRat Member

    Apr 2, 2014
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    We have a new update. This time we are talking about the basics of farming. We will try to keep the updates coming every Tuesday and Friday. Thanks.
     
  5. GentlemanRat

    GentlemanRat Member

    Apr 2, 2014
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    The Friday progress report is up. Please feel free to leave any comments or questions. We will be happy to answer any you might have. Have a great weekend. Thanks.
     
  6. GentlemanRat

    GentlemanRat Member

    Apr 2, 2014
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    Dev Blog #2, this time on conversation and NPC interaction. This is a pretty big subject overall so this is just the first of many upcoming blogs on these subjects. Thanks for reading.
     
  7. GentlemanRat

    GentlemanRat Member

    Apr 2, 2014
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    Progress Report #3. Talking about expanding conversation content, placing objects in the world, and fixing up camera issues. Thanks for reading.
     
  8. GentlemanRat

    GentlemanRat Member

    Apr 2, 2014
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    Dev Blog #3 is up. Talking about character portraits and showing off some of the early sketches for character designs. Enjoy.
     
  9. GentlemanRat

    GentlemanRat Member

    Apr 2, 2014
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    New progress report. This time with player crafting, npc schedules and starting to work on town.
     
  10. GentlemanRat

    GentlemanRat Member

    Apr 2, 2014
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    Our fourth dev blog is up. This time we decided to deal with just a general overview of the game. Gives a good idea of what is planned.
     
  11. GentlemanRat

    GentlemanRat Member

    Apr 2, 2014
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    Friday progress report on buildings, villager scheduling and lots of bug fixes. Enjoy.
     
  12. raravan

    raravan Well-Known Member

    May 18, 2014
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    amazing. keep up the good work.
     
  13. GentlemanRat

    GentlemanRat Member

    Apr 2, 2014
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    Thanks! Will do.
     
  14. GentlemanRat

    GentlemanRat Member

    Apr 2, 2014
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    New dev blog is up. This time talking about resources.
     
  15. Severed

    Severed Member

    Mar 18, 2017
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    This looks great so far! Gonna make a note and subscribe so I can come back a bit later to read the progress logs.
     
  16. GentlemanRat

    GentlemanRat Member

    Apr 2, 2014
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    Awesome, thanks a lot.

    Here is a sneak peak for a new more magical type crop that you will be able to grow.

    [​IMG]
     
  17. GentlemanRat

    GentlemanRat Member

    Apr 2, 2014
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    Latest progress report is up. Check out what we have been up to.
     
  18. christianX0

    christianX0 Active Member

    Jan 5, 2012
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    This looks really promising. When can we play this?:)
     
  19. GentlemanRat

    GentlemanRat Member

    Apr 2, 2014
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    Thanks a lot. We have been working on it for almost a year now and pretty much have all the back end finished. Right now we are working on getting content put in. Our intention is to try to have the game ready by the end of this year or maybe quarter 1 of next. But we will not release it until we feel it is ready. As we move forward we will have a better idea of a release date. Thanks!
     
  20. Talxn

    Talxn Well-Known Member

    Aug 6, 2012
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    This looks great. Will it have a real time clock like Animal Crossing?
     

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