Yes; the selfsame people that kick puppies, discard their half-eaten sandwiches on your bus seat, and watch Nokia keynotes.
Here is my, relatively, early review (I'm sure it will just get buried under discussion about IAP, Freemium, unlockabales, whales, lunchables, etc): Day 1: Gorgeous game, tons to do, like a cross between AC and Zelda. Wow! Day 2 & 3: Stupid energy system. I don't mind waiting, but sick of wasting energy to find things that haven't regenerated. Sick of wasting energy because I picked the wrong island. BLUE APPLE TOOK TWO DAYS TO FIND FOR AN EARLY QUEST?? Ready to build buildings. Grind coins to build... sack is full... wait I need certain items too??; I threw those away since I was out of room... grinding items... turn the items in... wait for it to build... wait, I need a home for the employee???... (repeats process)... phew, ready to open a shop!... ugh, the employee needs coins too???... shop is open... SO HAPPY and irritated... May delete game. Day 4: Game REALLY improves with each new item. That is why they made it so hard to get them built. Getting a lot more coins now, have an option to build a warehouse... even getting some pearls thanks to achievements (make sure you use the theater in the Museum). Getting close to sack upgrade. Will stick with it a bit more. Tweaks would make this a GREAT freemium game... (if you like that sort of thing) I think the biggest flaws this game has are that beginning is too slow and frustrating, and the energy system too punishing. I don't mind the building timers, or even the amount of tasks to complete a small element of your island since each one adds a LOT of usefulness and excitement. Since being able to sell my fruit at the fruit stand, and discovering that I can put my decorations I have won inside one of the houses on my island, I am not having much of an issue with bag space. If I could just get a wardrobe soon for my extra clothing, I could probably be fine for a long time without a sack upgrade at all. P.S. For the record, I grew up on the original Zeldas (when they were released) and play the original AC a ton. I have no problem with freemium done right, and I appreciate having games that are fun in 15 minute increments because many times that is all the time I have during the day, and if I have more, I play others. Currently enjoying Epic Island, Terra Battle and Little Raiders. EDIT: if anyone wants to add me to GC to test the multi, note that it is for Seabeard and my GC is: Barak
On an unrelated (to the f2p related issues) note, I wonder if there will be different seasons in this game, like there are in Animal Crossing. It already has a day/night and sun/rain cycle, seasons would be an awesome addition. Also I think a snow covered island with Christmas lights on the trees outside would look really cool. Just a thought.
I gave it a chance and played it for a few days. It just took too long to get the warrior I wanted to do some old fashioned adventuring . Delete!
I would love to see how much inventory I had in the main screen without having to tap through the menu screens. Minor but sure would be helpful!
I think this is asking a bit too much Well, let's imagine you have this team of 10 to 20 guys working on a title for 12 to 18 months on average. It's highly likely that investors backed their project and want to see returns, better if it doesn't take millennia to see them. Would you take the risk of running such an 'experiment'? I wouldn't. The situation on the App Store is complicated for paid games. I think this is just the right time to realize that and live with it.
You miss the point, you can leave the game as is with timers and pay to play AND add a premium option to remove timers and re-balance the game. The devs would get best of both worlds money wise. Here is how it goes there are three real types of people playing apps (1)People who play the game and wait out the timers will give no money to the devs, so they lose out there. (2)People who pay for a bit here and a bit there will probably never buy the premium game, but make the devs money, though a bit at a time. (3)Those who buy the premium unlock will pay and make the devs instant money, these people are like me and wont buy IAP's. They will also still have the option for IAP's if you wanted to add other features at a later date. like expansion packs. If you leave it the game as it is you will only make money from type (2) players, add the premium option and you make money from type (2) and type (3) players. The devs will make more money. People are asking for a premium "option" devs could make money from people who would otherwise never contribute through the free to play mechanism, from where Im sitting its a win win option for them, and more ways to make money on top of what they already have.
I'm really enjoying the game so far, even with the f2p stuff. Has anybody else encountered a bug, though, where someone who you need to turn a quest in with disappears? I smuggled a package and the person I need to tell about it is gone. The marker points me to his island, he's just not there.
I thought the same thing. We never see the other side of the game. What's going on with sales, ect. We just assume that we bought it and enjoyed it, so did thousands of other people. Man, 93? Wow!
Anyway, I'm still loving the hell out of this game. I don't mind the timers at all. I'm pretty much I guess in the women's demographic I guess. I have my handful of F2P games that I rotate throught the day and I'm totally fine with it. I still buy just about every premium game that comes out, but I do like my F2P games also. Like I mentioned before, my only concern is that I have to log out of GC to play. I'm just worried I'm going to lose my progress one day. I'm hoping whenever a fix is released and I finally am able to log into GC, I don't lose anything.
So this is a dumb question. But is game data stored on the studio's servers, and just uses Game Center to track player IDs? Or does Game Center actually store the game data?
Lol, it's not a dumb question at all because I'm wondering the same thing. I know they need GameCenter in order to save, so I'm guessing it's on their servers? That's what has me worried, because I have GC logged out in order to play. Maybe somebody can help us out here??
You have to buy a house AND a new employees for the food stall? God damnit. Literally all I can do is sell fish for money
I'm always surprised by people not knowing what to expect from Backflip in terms of IAP. I mean Dragonvale , Dwarven Den, PlunderNauts...they make games with high production values and brutal IAP. They aren't going to change their business model because of TA forum feedback. Obviously it's working for them or they wouldn't still be in business. TLDR: play other games