It's a one time purchase to be able to craft it. All recipes cost 5x what they sell for, so you have to make and sell it 5 times before you break even, but it is quite nice. Also, I have seen two/three dynamites, I remember winning one recently from racing on medium.
Hi - can you email support using the settings menu? That will send the data to the support team and we can hopefully resolve this. Signing in with GC should not reset your progress at all, of course.
Unfortunately there will probably enough "gamers" that will support this rip-off. It is just awful that this kind of over-pricing is pretty accepted these days. Equivalent for a GTA-or-similar AAA-fullprice game would be roundabout 749$ per copy.
Like some of the posters here I am beginning to wonder why I am still playing this. It costs so much to make things or get blueprints and you earn so little on fish and fruit that I feel its an endless cycle. I am not that far in the game (the choice for me now is to earn enough for the manor, the fisherman hut or the warehouse) to even say that I should be hitting a wall. But I think I am hitting it. The game is great though and I think that's why I am still here. I make a few runs getting fish, looping around to sell them and hope for the best. I think I am totally 10 minutes or so twice a day. I would love to play more if it was a bit more satisfying. I was thinking of going for the manor until I read comments here so maybe the warehouse. The problem is that each step along the way I have said to myself NOW its going to be better now that I have the.... and it hasn't so I lost the thrill of earning coins. Hoping this is just a soft launch balance issue - guess that's why I am still playing - hoping for a rebalancing act.
I finally have all the materials for seaboard manor, but it now says I need 4000 gold. I thought it would be 2600 which is too much to begin with. But 4000 is just absurd. Time to take a break from the game until they patch some stuff. It's just not a satisfying way to spend time anymore at this point.
This And this. This game gets a 9/10 for potential and a 2/10 for realizing that potential. *Which is a crime because I can tell with all the little details in the game that the devs put a lot of love into this.
Seabeard Manor cost 4k to build? Screw that! I think I will just go for the Fishing Academy first. Btw, does anyone know what benefit you will get after the Angler is upgraded? I am hoping it would be something like making it easier to catch fish or introduce new fish type.
New type of fish added. *be warned to upgrade your fisher takes 24 hours (and you cant fish during this time)
I don't post here that much, but this time I couldn't help it. This is a brilliant game, with great ideas and neat technical execution. All in theory, of course, because what we actually get is a frustrating game, castrated by an unbalanced F2P model (will there ever be an end to this crappy way of monetizing games?). Don't matter if the energy system was upgraded from 4 to 8, because 8 is not enough, specially when you have to travel to several islands, in order to collect items (driftwood, for instance). To make matters worse, it takes 20 minutes (!!!) to charge a single unit. This means that you'll need to wait 2h40m to fully charge your energy meter. If you like to pick a game, and play it for an hour or two, forget about it. As it is, and with this freemium crap as a sales model, you'll be lucky if you're able to play 20 minutes straight. Then there's the issue with coins and pearls. You need coins for almost everything in the game, it's hard as hell getting them, and even if you get them, you'll still need to complement them with other items for some actions (rebuilding the bridge is an example, which asks for 200 coins + driftwood), and to get those items, you have to travel, but if you don't have energy, you're out of luck (or have to spend those rare pearls to buy the missing items). I was really excited with this game, and that was true for the first couple of days I played, but I was just being blind. Truth is, no matter the tweaks until the final release, this game will always suck for those not willing to spend hundreds of dollars/euros/whatever to fully enjoy it. I paid 9 for Oceanhorn, and I don't regret a single cent. As for Seabeard, and despite my love for this kind of games, and the great ideas that were implemented by the dev, I won't spend a single cent. It's a shame, really, although I wasn't surprised, when I saw it was being published by Backflip Studios... This could easily be one of the best games on iOS, instead, it's just another pay-to-win (pay-everyday-to-play?) freemium crap. I'm not against F2P "per se", there are some brilliant F2P games out there, some of which I even paid for content, as a "reward" for their well balanced implementation. I just hate greedy implementations, which block the players to evolve in the game, and demand players to pay ludicrous amounts of money to fully enjoy a game. Seabeard is that kind of game.
Ok, so I do have to agree with some of the points made here, I am earlier in the game than most I think and haven't played it for a few days because of the unbalancedness (now a word) of it. But rather than just moan*, here is some feedback: - mini games are too hard. I struggle to get any cheats on medium, never had a hard one yet. Also the coin rewards as stupidly small. 5 coins? To get the second stall I need to race 100 times!! Balance the difficulty and actually make the rewards worthwhile at a lower level. - everything costs too much / you don't get enough reward for thing. This has stopped me playing. I need to second selling stand for 500 coins, and some planks of wood for I don't know how much. All I can do is sell some fish for a small amount of coins. It just takes too long, I haven't really achieved anything in the game before it becomes a complete grind. - fishing is sometimes too hard. I understand you don't want it to be too easy, but when you finally hook one and then it immediately swims away, that's a pain. That bit needs to be fixed, the fish shouldn't be able to swim away straight away, or there should be more tolerance for the line breaking so you can keep the fish in play. *this is a soft launch, it is designed to work out issues. Don't just come in and moan about it, give a solution to your problem. Devs need constructive feedback to make it worthwhile.
Your totally right. I should be contributing to the effort to make this app better. Here what needs to change to make this game a success. - quests need to have more diversity. It's too repetitive. - each costume should be able to be worn by all crew members. By not allowing this, your losing possible purchases. - costumes need a wardrobe, clothing storage, could be put into a home and expanded. - levelling crew members needs to have more of a purpose. At this point it's pointless to level up your crew members. Increased level should mean easier to accomplish tasks. - dungeons need to be much bigger and have more diverse puzzles and monsters. - crew members need more customization options. Like hair, makeup, eyes, nose, mouth, face paint, skin colour. - wait times for selling and crafting need to be shortened. Makes playing this game a real bore. - there needs to be a lot more options in terms of things you can do in the game. Right now it seems very one dimensional - mini games need a complete overhaul, too difficult, rewards are terrible. - would really like to see boss battles. With high payouts. - currency needs to be balanced desperately. Pearls are far too expensive, and you get far too little of them. Same with coins. - the in game camera needs much improving. Remove the blurring edges, makes the photos terrible. - need introduction of seasons and more weather. - need quicker refresh rates on quests, fish, items, monsters, etc. - need more options for things to do at night. - would like to see a purpose for having a pet. - shorter energy regeneration. - would rather have all clothing options in the clothing store and not have to wait several days before being able to buy a specific items. Your losing potential buyers. - less paywalls that make your feel incapable of progressing in the game. - more boat customization options. Canons, colours, decals, shapes. - boats need to be cheaper in terms of pearls. So much more...
How to make Seabeard better, in two easy steps: 1 - Make it premium, and remove the energy system. 2 - Reserve IAP for extra items (new boats, costumes, etc). Easy! But since that's not going to happen, I went ahead and deleted the game. Truth is, as soon as people get past the "enchantment" period, they'll start noticing there's no real sense of accomplishment, and that how far you get into the game is limited by how much you're willing to pay. I don't expect to install it whenever the final release is available (for motives, they're well detailed on my previous post). Once again: I love the idea, and the technical implementation, everything else is just a bait trap.
So the best way to contribute is to come in and say things that have already been said multiple times?
If you read the thread you would see no one is moaning but trying to help. And helping by saying the same things you are. One thing that suddenly bugged me a lot - when you sell something at the fruit/food stall she says "don't spend it all in one place." Given how little you get per sale and how much I need for my buildings I suddenly got really mad at her!
Devs reconsider your pricing structure Been lurking on TA for years; first ever post anywhere on TA and it's to say that I'm trying hard to like this game after bailing on Castaway Paradise after several months, including soft-launch. There's much to like here, but waiting for energy is not one of them. Timers for quests and sales is perfectly acceptable, but being limited to ~30 minutes of play time makes me want to drop and run. Ditch that. I understand being stingy with pearls as drops or rewards, since it's your premium currency, but rewarding players with 5 coins for anything is insulting when "cheap" things cost 500 coins. Add me on GameCenter, I'm: SeeksWisdom