Thanks for the review and suggestions Yes, I will be improving the UI to allow more easy access to colors and brush size, and better visual feedback. Current version is not optimal in that regards but it was more important to get something out first, then polish later. Seems like I have gotten quite a lot of interest from the 3D modeling community looking from amount of blogging this got, so I'll definitely try to keep working on making it more like a real tool in the future.
Cool. Thanks for keeping in touch with us users I think the app is already great--it doesn't feel unfinished. The additions will only make it better I'm amazed it doesn't yet have "enough ratings" for the current version. I would think people would be all over it, from what it appears to do. (Which is, happily, exactly what it does do.)
There were ratings before the update, but they disappeared after that for some reasons, may be related to the (messed-up) keywords search change.
Another item of feedback: When you draw, it leaves a flattened stroke instead of a smoothly rounded one. So a single tap makes a disc like a hockey puck instead of a domed blob. But I noticed if you flip the workspace around to the BACK, you DO get the kind of rounded shapes I'd want. It seems that the stroked are flat in FRONT but round in back. If possible, I'd say the strokes should be rounded on both sides. If that's not practical, then I'd simply reverse it, so you get rounding in front and flat in back. (That could be as simple as making the default "camera" for each new creation be 180 degrees around to the back.) Example: I tried to make a face from the front, and it had flat "plateaus" that didn't look good. Then I tried from the back, and got much better results! (I realize that when something is cool and functional, it makes you want it to do "everything." I'll try to avoid that trap )
Yeah this is a known bug, there's some aliasing/offset related issues stemming from the limited resolution I have not yet solved fully. It should be round all around.
Awesome. And for what it's worth, I think there MIGHT be an occasional glitch where the subtract tool digs away from the side away from the user. When making my face, I was tapping with the smallest brush to make nostrils, and drawing a line to dig away the mouth. Sometimes it didn't seem to register, and then later I saw a hint of nostrils and mouth on the back of the head. I've only seen this with the smallest brush. Random idea for another tool: a "smear" or "pull" tool. This would extend existing "pixels," much like smear in a paint program. For example, you'd turn your head model so you've got a side view, touch the nose and pull it to make it longer. That would be smoother than the current method of tapping repeatedly on the nose. The effect could taper off away from your fingertip, so the middle of the nose you touch gets pulled the most. To make the nose shorter, you'd smear from empty space into the news and "smear" it toward the face. I'm thinking this could be a problem since there's no depth when you touch empty space. What if the nose (or whatever) isn't in the center of the model? My thought is that if you smear from empty space, the app would wait and not choose a depth yet--until you reach the object. Then, whatever part of the model you first hit with the smear, that becomes the depth plane for smearing. (If that makes any sense.)
That glitch you decribe is true and another manifestation of the same bug. I was originally a bit wary to release without fixing it, but so far you're the only one who has noticed and informed me Gotta try to correct it in the near future. As for other tools like smearing, there have been more such requests so I expect they will come eventually, but are not priority yet.
By the way, there have been a few updates, including a nice one today--this app has gotten steadily better, with 3D .obj file export, cleaner/smoother tools, and new tools added (like symmetry). And there's a free version to try too. So thanks, and keep up the good work