Screenshots, suggestions, and such for Lunar Smoke

Discussion in 'Upcoming iOS Games' started by Kamazar, Jul 28, 2009.

  1. kohjingyu

    kohjingyu Well-Known Member

    Mar 20, 2009
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    Student/Developer
    Singapore
    Nice backgrounds!

    The smoke seems a little too thick for me though.
     
  2. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
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    Thx. And I'm adding in a gameplay element that needs smoke visibility to be at it's max ;)
     
  3. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
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    I know it's been a while, but believe or not, I have been doing some work on the title. And after acquiring both Snow Leopard and a subscription to GameSalad, I'm much closer to publishing this game than before. For now, I'm just gonna leave you guys to compare and contrast.

    Several months back:
    [​IMG]

    Now:
    [​IMG]

    And hey, mods, could one of you do me a favor and changed the thread title to just "Lunar Smoke"? It's simply and would probably attract more attention that way, or so I reason. Thanks ;)
     
  4. da shiz wiz 19

    da shiz wiz 19 Well-Known Member

    Sep 24, 2009
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    Personally, I prefer the old art style. But it looks good none the less
     
  5. aznriceboi13

    aznriceboi13 Well-Known Member

    Jan 18, 2010
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    where rice paddies grow...
    nice seeing how you improved, though i like how the first ship looks
     
  6. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
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    Can't please anyone these days :p
     
  7. aznriceboi13

    aznriceboi13 Well-Known Member

    Jan 18, 2010
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    where rice paddies grow...
    if everyone was easily pleased then the world would be a boring place
    so how's lunar smoke coming along?
     
  8. Salacion

    Salacion Well-Known Member

    Apr 14, 2010
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    I think you really need to refine the look. Add more detail to the spaceship, blocks and other items. Can you do 3D by any chance?

    Have you ever played Jetman on Facebook. Good principle you could apply to a game mode.
     
  9. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
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    It's coming along fine. Designing levels right now.

    Unfortunately, I'm not artistically inclined. The only way I can keep things looking relatively good is by staying simplistic. It's kind of a handicap :/ And yeah, I've played it. Might incorporate it, but I already have a few ideas of my own.
     
  10. iPhondTouch3G

    iPhondTouch3G Well-Known Member

    Dec 17, 2009
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    Hm... maybe you could add anti-aliasing to the squares. The pixelation makes it look really bad. If not AA, at least add some sort of bloom effect, to make the objects look smoother.
     
  11. aznriceboi13

    aznriceboi13 Well-Known Member

    Jan 18, 2010
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    where rice paddies grow...
    will fuel be limited or infinite?
     
  12. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
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    #52 Kamazar, Apr 27, 2010
    Last edited: Apr 27, 2010
    I'll definitely try that out. It'll look sharper on the iPhone, though, due to the higher pixels per inch, but once I get the gameplay down, I'll focus soley on graphics.

    Infinite in the puzzle-solving mode of the game. The difficulty fluctuates, and some levels will take more time than others, and depends on how the player decided to solve the level. It'd just be more open and simpler for it to be infinite than limited.
     
  13. iphoneprogrammer

    iphoneprogrammer Well-Known Member

    Mar 26, 2009
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    Financial Analyst for Baines and Ernst
    London, UK
    you doing this strictly in GameSalad?
     
  14. da shiz wiz 19

    da shiz wiz 19 Well-Known Member

    Sep 24, 2009
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    dis gaem iz vaporware! Dev pr sux bawls giv me my lief bak u ass
     

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