Hi - I can't wait to finally release my first game! I'm a one-person team and this is not my day job, so my ETA is vague. But the game is coming along well, so I'm hoping for summer 2015. Scree Scree is a colorful, abstract "treasure landslide" game with short play sessions: around a minute. It's physics-driven, with musical sound effects and a progression of upgrades that add increasing variety of abilities and treasures. Game play involves planting a limited number of bombs to knock as much treasure (and the best treasures) down the mountain into the "water" at the bottom, where you collect the point values. The main strategy element comes using the bomb types wisely, and maximizing your multiplier before grabbing the best items. (But you can also just forget strategy, plant bombs wildly, and take your chances!) It's a Universal game, without the usual Free-to-play baggage: NO currency, NO timers, NO consumable IAP. I plan to offer it free with ads, and premium without. (But I hate ads and will try to keep them minimal--never seen during play, and not the only way to unlock/achieve anything.) iPhone 6 Plus video (work in progress): Subscribe to the TouchArcade YouTube channel And here's an iPad screenshot (updated 7/15) plus an early sampling of treasures including a Piñata that breaks open to release extra loot, and a few high-value "Collectibles" (various random stuff) of which I have been creating many. That way, players can find Collectibles fairly often, but each one can still be rare and fun to discover. I still have to finish the "meta-game" (a mission system of sorts), program the final 2 of the 6 bomb types (you customize your own loadout, or let the game pick for you), and build a couple more maps. (You don't "beat" maps and move on—there are only a few maps, with varying play styles, and you choose the map you feel like playing.) Disclaimer: this is work in progress; details may change!