Universal Samurai II: Vengeance (by Madfinger Games)

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Oct 20, 2010.

  1. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
    4,250
    23
    38
    Game Designer
    Upstate NY
    wow this game looks stunning. !!!
     
  2. camihq

    camihq Well-Known Member

    May 2, 2010
    1,722
    1
    0
    Finland
    I have 2.35€ and I need 4 cent to get this. Hah. What a luck. :p
     
  3. sammysin

    sammysin Well-Known Member

    Feb 23, 2010
    8,375
    2
    0
    Government Official.
    Swansea, UK
    Can't wait to get stuck in to this later.
     
  4. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
    12,282
    141
    63
    Software QA Engineer
    Saratoga, CA, USA
    How is the Dojo/Survival Mode?

    Is it accessible right off the bat?

    Do I need to play through the main game to unlock moves or stages in Survival Mode?

    Since I really only played the Dojo Mode of the original Samurai games I'm seriously hoping I can still get the full Survival experience without having to spend much or any time in the main game.
     
  5. jsrco

    jsrco Well-Known Member
    Patreon Silver

    Oct 15, 2009
    2,134
    1
    38
    Coordinator
    Seattle
    So are the combo names messed up? I unlock a combo and do it and a totally different name pops up on the two of them.
     
  6. MadFingerGames

    MadFingerGames Well-Known Member

    Apr 27, 2009
    490
    4
    0
    Brno, Czech Rep.
    You have to unlock combos in the main game first ;)

    Btw, we are in the pub, celebrating Sam II. Everybody sending many greetings ;)

    Cheers guys ;)
     
  7. Balu`

    Balu` Well-Known Member

    Aug 4, 2009
    3,949
    0
    36
    Hungary
    I guess this has been asked, but how much gameplay does this have?
     
  8. Der-Kleine

    Der-Kleine Well-Known Member

    It IS stunning on a retina Display!

    I might make a gameplay video later when I'm done with some homework! ;)
     
  9. antosimoni

    antosimoni Well-Known Member

    Aug 23, 2009
    176
    0
    0
    is it possible to listen to our music while playing?
     
  10. Sts9life

    Sts9life New Member

    Apr 4, 2010
    4
    0
    0
    game is fantastic, personal favorite game out of over 150 on the idevice :D
     
  11. Der-Kleine

    Der-Kleine Well-Known Member

    My only complaint is that the controlls sometimes sort of get stuck (Espechially the dodge button.).

    Btw, gameplay video is being processed by youtube.
     
  12. aleksa-94

    aleksa-94 Well-Known Member

    Nov 8, 2009
    485
    0
    0
    Wow!the game looks and is apsolutely amazing!!great job MFgames!!
     
  13. Der-Kleine

    Der-Kleine Well-Known Member

  14. PureSkill

    PureSkill Well-Known Member

    Apr 28, 2009
    1,737
    0
    0
    We will see...
    Flour Bluff
    Ya, the controls might take some getting use to for people who are trying to press the buttons really quickly. The controls are not exactly instantaneous like some people would like and do take a second for the next command, but I think it is a good thing.

    I makes it to where Samurai II is not some crazy button mashing game.
    You have to slow down and time your actions, especially with rolling.
     
  15. Der-Kleine

    Der-Kleine Well-Known Member

    Ok, the thing with the controlls, they seem to lag quite abit when there are alot of enemys on the screen.
     
  16. dark1x

    dark1x Well-Known Member

    Apr 15, 2010
    45
    0
    0
    To be fair, this isn't really cel-shading. They've created textures which give the impression of cel-shading, but the actual polygons are not using such tricks typically associated with the technique.

    That's fine, though, as it looks good regardless and runs super smooth. The trick to these games is to push the graphics in the areas that are the least demanding but produce attractive results. The mix of performance and quality is tough to reach, but when done properly, the results can be insane.
     
  17. chickdigger802

    chickdigger802 Well-Known Member

    Apr 14, 2009
    1,224
    0
    0
    Atlanta GA
    Still I kinda wish that it didn't cue up your moves. That screws up your rhythm when your guy does a move you didn't wish to do.

    Anyhow some other little glitches and stuff I noticed:

    - You can walk through barrels, not sure if it's intentional, but its still kinda goofy.

    - When your sword is sheathed, and you roll, your roll animation has your sword out so it looks kinda funky. I guess the dev's forgot about that =P

    So ya, this game is polished for a first release, but it's not 'super polished' =)
     
  18. cobrien86

    cobrien86 Well-Known Member

    Apr 27, 2010
    89
    0
    0
    Crash bug in 2nd Level

    Is anyone else suffering from a crash bug in the 2nd level, after you drop down on the red platform, after you begin walking up the brown walkway? I tried a restart of my iPad, but no luck in fixing this. :(
     
  19. VladimirV

    VladimirV Member

    Sep 7, 2009
    13
    0
    0
    #179 VladimirV, Oct 21, 2010
    Last edited: Oct 21, 2010
    Excellent game but where are the swipe controls?!?

    I really love the first game and still consider it one of the best games to play on a touchscreen. While there were a lot of complaints about the control scheme by people who did not get it and I understand the move to the virtual d-pad controls I miss being able to swipe the screen and play the game like that.

    The new game is fantastic but please add the swipe controls back in a future update, this would make it prefect. Having 2 control options should please everyone.

    Another thing I preferred on te first game was thathe enemies were standing in a place and here they just appear out of nowgere almost as if beamed there, it would be better for them to come running from somewhere instead of just appearing.

    Even with the d-pad controls this is a must have game and I can fully recommend everyone to get it, it has some of the best graphics on the iPhone.

    I hope there will be a 3rd part of this and haven't even finished this one yet. For the 3rd part I think Madfinger should look at 'Samurai Warrior' for the Commodore 64 ( http://www.youtube.com/watch?v=n_a4Ap_Mw9Q) and maybe implement some of the interaction with peasants in the game to get karma points.
     

Share This Page