He did not say "generic", as an absolute, but "more generic", which is a gradual disparity. And removing the swipe controls clearly makes the CONTROLS more generic, which, in turn, has an at least small effect on the overall feeling of uniqueness of a game. It might also be a very good idea, from a gameplay perspective But removing an unusual control method will unavoidably result in more generic controls, since that is the very definition of generic. That said, I do prefer the new control method. There is a reason why a certain control method becomes a generis And Samurai II clearly has enough unique content to stand out and above. This I find extremely improbable. I don't think I have EVER played an iOS game that could not be controlled by swipes. In most cases, though, it would have been rather impractical. But certainly not impossible. In the case of Samurai II, which has a legacy of swipe controls, implementing them as an option might have a value, in spite of how impractical they would be. EDIT: This has to be one of the absolutely prettiest game available for iOS. It is gorgeous.
Ok I've had some time playing now and my first impressions have all been positive. The graphics look great. The cell shaded graphics on the retina display look gorgeous, with lots of colour and detail. The gameplay is similar to the first game and mainly consists of running between areas, killing a certain amount of enemies before unlocking the next area. There are also boss fights and some traps/mechanisms which are a nice addition. The controls work very well, I prefer them to the swipe controls the last game had. And the game runs perfectly smoothly with no framerate problems at all (on the iPhone 4). I definitely recommend this if you enjoyed the first game or like fighting/action games.
I have the first game, and I liked it, but I didn't find the swipe controls to be very effective or responsive. How are the controls on this one? They look really good, but I'm curious as to how they work in practice.
They work very well. I might have wished for shorter queues (the number of button presses that are "stored" and carried out automatically after each other), which would have made combos harder to perform, and timing less random, but with that one exception, the controls could hardly be any better. And the game is just so very, very pretty
Absolutes are rarely a good element of debate ;P . Swipes would work just as they worked with the first game. Movement, I'm actually quite happy using the virtual stick. As for the controls and gameloft, if were talking sword slashing, Hero of Sparta (1 and 2) immediately come to mind. My point is given the unique gameplay of the first it was just unfortunate to see that removed and not replaced with anything /as/ innovative. Hopefully as I progress through the game I will forget. By all means this should not deter anyone from buying it. EDIT: and its a VERY good looking game - one of the best on the platform and worth cost of entry based on that alone.
Samurai was unique because it was one of the few games (on any platform) on this theme that "got" the sword fighting style. Playing it felt like a Lone Wolf and Cub issue had come to life, unlike Ninja Gaiden or Samurai Warriors, which feature an anime version of samurai combat. Also, the art style owed more to Hiroshige than Tezuka. The control method was innovative and satisfying, but was really just one aspect of the game's accomplishment. Samurai II is the polar opposite of generic -- it's specific, heartfelt, and detailed like hell. I don't want to get to the specifics of why I believe that swipe controls were impossible, but let me just say that you won't find a more heartfelt defender of the first Samurai. When I first learned that the swipe controls were out, I was disappointed, too. Once I played the game, though, I understood why.
Any chance we'll see a price drop, or maybe free, for the previous Samurai title in honor of the new release?
As stated in my previous post, I much prefer the new controls methods, so I am not at all disappointed by the removal of swipes (perhaps that comment, in particular, was directed at morphman?). I do, however, understand their worth as a flavour of uniqueness. Just to make it clear: I think both Samurai games are brilliant. So no heartfelt defender is needed, as I was not attacking either one And I agree with you completely in all respects but one: I've just played Samurai II, so I know swipe controls would not be impossible. (A game can actually be made just a tad more generic thanks to the removal of a feature/function/aspect of the game, and still be extremely unique. In the end, whether Samurai II is absolutely non-generic, or extremely unique with just a small taste of generic, becomes a rather dull and uninspiring discussion of semantics, which I know we all would sacrifice for the sake of dedicating this thread to the discussion the game instead ) (Though I will say that for a game to be the polar opposite of generic, vengeance should probably not be a common theme ) Other than that, you are spot on: the game is a work of art.
Well, alright -- perhaps not "polar opposite." And I agree that it's ultimately a matter of semantics. Maybe I just bristle a bit at the use of the word generic when talking about this game .
I think I understand why It is a rare title. Here's to the hope it sells in stellar amounts, so that we'll see Madfinger making iOS games for many years to come. (For anyone overwhelmed by this night's releases stumbling upon this thread, samurai cut through reckless cars and EA-branded MMA fighters alike.)
Didn't finish the original yet... at the time I was just too busy so it fell by the wayside. Have just downloaded that again to play through first. This looks awesome though so will be getting my money...
Dang it... And I told myself I wasn't going to buy anymore games this month... Oh well! The previews, reviews, description, and price for this game are just too good to pass up. I will be hitting the buy button later tonight when it's released.
This MONTH! I am glad that you came to the realization that you shouldn't wait to buy this game. You are doing yourself a huge justice with tapping the buy button tonight. This game has an intuitive virtual joystick, a dynamic camera, tense and gory battle sequences, hordes of on-screen enemies wielding new weapons and sporting unique abilities, nimble attacks, dangerous traps, a dojo survival mode, 60 frames per second on iPhone 4G, iPod 4G and iPad, Advanced AI system on par with console games, Apples Game Center with Leaderboards and Achievements, and an original soundtrack! It would definitely be a shame to miss out on it. In just a few more hours, you can break your crazy no buying habit. Enjoy the game!
Hahaha. Yeah. I have this strict $20 per month game budget that I try to uphold. But after watching the trailer, and reading through this thread, I pretty much said "To hell with my budget! I need this!" I heard. And as a big fan of the first game, I'm definitely looking forward to this one. Lol. Will do.
Samurai 2: Vengeance Deca Games EOOD -== Featured in the Gorgeous Games by Apple !!! ==- -== "Samurai II is a very entertaining title with solid gameplay an… $2.99 Buy Now Watch Media Details-== Featured in the Gorgeous Games by Apple !!! ==- -== "Samurai II is a very entertaining title with solid gameplay and stunning graphics." MacWorld.com ==- The long-awaited sequel to Samurai: Way of the Warrior! While the original got rave reviews for its stylized manga graphics and quick, bloody gameplay, Samurai II delivers even more action and an intuitive new control scheme. SlideToPlay.com - 4/4 Ipadarena.com - 10/10 AppSpy.com - 5/5 MacWorld.com - 4.5/5 AppAdvice.com - 4.5/5 Gamezebo.com - 4.5/5 Touchreviews.net - 4.5/5 Nineoverten.com - 4.5/5 ifanzine 4.5/5 Gamerstemple.com - 90/100 Pixeljumpers.com - 9/10 PocketGamer.co.uk 8/10 Samurai: Way of the Warrior was featured in Best Games of 2009 by Apple – Samurai II is a true successor, aided by over a year of focused development. Overall production values and vicious action put Samurai II on par with console 3D brawlers. Screenshots don’t do Samurai II justice – the fluid action has to be seen running at 60 frames per second on the Retina display or popping off the iPad screen. But looks alone won’t carry a game – the developers listened to fan feedback and improved gameplay throughout. With a new virtual d-pad, dynamic camera, environmental puzzles, traps, and vicious new enemies, Samurai II is brand new experience for hack ‘n’ slash gamers on the go. Samurai II sends Daisuke on a quest for revenge across the war-scorched countryside. From a seafaring village to a flying fortress to the legendary Isle of the Dead, the samurai will stop at nothing to hunt down his arch-enemy Orochi. Will he get his Vengeance? FEATURES: * Intuitive virtual joystick ensures you’re slicing up baddies, not swiping the screen. * Dynamic camera finds the best perspective for each encounter, adding variety while keeping focused on the action. * Tense, quick and gory battle sequences! - Battle hordes of on-screen enemies wielding new weapons and sporting unique abilities. - Stay nimble and plan your attacks – roll out of harm’s way and eliminate ranged enemies like the Samurai Archer before they can strike. * Improved gameplay includes new features. - Solve environmental puzzles, avoid dangerous traps, and discover useful items. - The fight is on - not to worry, the combat never takes a back seat to platforming or fetch-quests. * RPG elements reward skilled players – upgrade the Samurai’s health, buy new attack combos and upgrade them to devastating levels. * Between levels, gorgeous anime-style comic panels tell the samurai’s tale with original hand-drawn artwork. * New survival mode pits the samurai against waves of enemies, giving hardcore players a score-attack mode to hone their skills. Two games in one! * Advanced AI system on par with console games. Goal Oriented Action Planning architecture is used in many PC and console games. * Apple Game Center support, including Leaderboards and Achievements. *Support iCloud to transfer save between various devices *Support MFI Controllers (Gamepads) * Original soundtrack – in classic samurai movie style, soft music builds with the heat of battle. Special Thanks To : ImNoSuperMan, PureSkill, Squarezero, Rocco, eggzbacon, Prab Information Seller:Deca Games EOOD Genre:Action, Adventure Release:Oct 21, 2010 Updated:Apr 05, 2023 Version:1.5.0 Size:157.3 MB TouchArcade Rating:Unrated User Rating: (9) Your Rating:unrated Compatibility:HD Universal ColeDaddy Silver Supporter<br>Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze Mar 20, 2010 4,234 131 63 Male Sojourner Washington D.C. #99 ColeDaddy, Oct 21, 2010 Great to see props given to TA forum members ImNoSuperMan, PureSkill, SquareZero, Rocco, eggzbacon, and Prab in the app page. That's enough of a vouch for me. Buying now... Carnifex928 Member Sep 14, 2009 17 0 0 #100 Carnifex928, Oct 21, 2010 Game requires iOS 3.2 or higher to install Was hoping to pick this up tonite until I noticed the software requirement. I'm currently running iOS 3.13 on my 3rd Gen iPod Touch and see no reason to upgrade to 4.1 at this time (my main concern is with iOS 4.0 and above supposedly having adverse effects on the battery life of 3rd gen Touch models, not to mention the fact that most of the 4.1 features like GameCenter & the like have little to no interest to me). I'd like to ask MadFinger Games if it would be possible to lower the software requirement to 3.13 in a future update if that isn't too impractical to implement? I enjoyed the first game and would like to enjoy this sequel as well. (You must log in or sign up to post here.) Show Ignored Content Page 5 of 23 < Prev 1 ← 3 4 5 6 7 → 23 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Great to see props given to TA forum members ImNoSuperMan, PureSkill, SquareZero, Rocco, eggzbacon, and Prab in the app page. That's enough of a vouch for me. Buying now...
Game requires iOS 3.2 or higher to install Was hoping to pick this up tonite until I noticed the software requirement. I'm currently running iOS 3.13 on my 3rd Gen iPod Touch and see no reason to upgrade to 4.1 at this time (my main concern is with iOS 4.0 and above supposedly having adverse effects on the battery life of 3rd gen Touch models, not to mention the fact that most of the 4.1 features like GameCenter & the like have little to no interest to me). I'd like to ask MadFinger Games if it would be possible to lower the software requirement to 3.13 in a future update if that isn't too impractical to implement? I enjoyed the first game and would like to enjoy this sequel as well.