Universal Samurai II: Vengeance (by Madfinger Games)

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Oct 20, 2010.

  1. MadFingerGames

    MadFingerGames Well-Known Member

    Apr 27, 2009
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    Brno, Czech Rep.
    Dojo is a little bit different now. You can use combos which you unlock in the SP.. Same for chapter mode, you can play them only after you will unlock them and try to beat your previous score..

    Combos are more specific.. For example first is basic and fast, second combo have ability break blocks.. Then you can have combo with highest critical chance or another with knockdown ability, etc Its up to you what you will use ;)


    Best regards
     
  2. your personal robot

    your personal robot Well-Known Member

    Nov 11, 2008
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    nonverbalist
    Berlin
    A ridiculously low price for that much awesomeness!
    Waiting for midnight.
     
  3. sammysin

    sammysin Well-Known Member

    Feb 23, 2010
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    Government Official.
    Swansea, UK
    Not long to go now. Beheadage, here I cometh.
     
  4. Drexra

    Drexra Well-Known Member

    Nov 29, 2009
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    Student
    Colorado
    I wasn't going to warez it :p Im not even Jailbroken xD

    I more meant, I was going to buy it, despite my needing to eat at college, and buy books. :p
     
  5. MadFingerGames

    MadFingerGames Well-Known Member

    Apr 27, 2009
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    Brno, Czech Rep.
    Lol, you will not regret it :)


    Good night
     
  6. Drexra

    Drexra Well-Known Member

    Nov 29, 2009
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    Student
    Colorado
    Holding you to that! Who needs text books or dinner anyways :p
     
  7. synagence

    synagence Well-Known Member

    Dec 4, 2008
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    Totally forgot about this one. Insta-buy for me this. Adored first one. Great fun and clever controls and blooooooood. Lots and lots :)
     
  8. sammysin

    sammysin Well-Known Member

    Feb 23, 2010
    8,375
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    Government Official.
    Swansea, UK
    You deserve a slap for forgetting about this.
     
  9. synagence

    synagence Well-Known Member

    Dec 4, 2008
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    I know. Samurai 1 was one of my fave games. 2 looks epic with anime style at retina res and silky fps. Can't fail
     
  10. radchad1

    radchad1 Well-Known Member

    Nov 27, 2008
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    Accountant
    Lake Zurich, Illinois

    Squarezero: Did you beat this game? How long would you say the gameplay lasted you? I'm looking forward to the game and hope it's a little longer than the first one. Is there more to do than just fighting, like are their puzzles to solve? Do you think the sequel is more similar to say Onimusha?
     
  11. morphman

    morphman Active Member

    Jan 20, 2010
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    As much as I love the new graphics and polish I can't help but feel this new chapter feels more generic because the finger swipe attack/combos are completely gone. My samurai fingers are no longer needed....

    I admit the those of the original could have been better and more cleanly achieved but what better opportuinity than a sequel.

    Perhaps this will come an option in future updates.

    For now leaving the option out was a major let down. :(
     
  12. squarezero

    squarezero Moderator
    Staff Member Patreon Silver

    I almost beat the beta around the time we got the final candidate. My guess is that a good player should beat normal story mode in about 3+ hoursl, with plenty of replayability in dojo mode, harder difficulty, and achievements. That's about twice as long as the first one.

    There are traps, levers that change the environment and mild puzzles. Haven't played Onimisha, so I can't compare. Playing through I was reminded of something like a refined God of War without the platforming and the variety of weapons (here you improve your combos, not your arsenal).
     
  13. squarezero

    squarezero Moderator
    Staff Member Patreon Silver

    There's nothing generic about this game -- it just uses the control method that best fits the gameplay. The visuals and action are as original and well executed as those of any other game on this platform (and many games on other ones). That's what counts -- not wether you are drawing a slash with your finger.

    By your yardstick, every console game would be generic since they all use the same controller.
     
  14. sammysin

    sammysin Well-Known Member

    Feb 23, 2010
    8,375
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    Government Official.
    Swansea, UK
  15. Caprone

    Caprone Well-Known Member

    Mar 31, 2010
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    Downloading now!
     
  16. LBG

    LBG SeƱor Member

    Apr 19, 2009
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    nada ilegal
    31.560499, -111.904128
    I've also bought it. I'm going to play the first couple of levels and I'll come back with my first impressions.
     
  17. Howlingwolf

    Howlingwolf Well-Known Member

    Feb 18, 2010
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    Uk
    This game is absolutely gorgeous and plays superbly
     
  18. PureSkill

    PureSkill Well-Known Member

    Apr 28, 2009
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    We will see...
    Flour Bluff
    +1 :cool:
     
  19. morphman

    morphman Active Member

    Jan 20, 2010
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    I hear ya Squarezero ;).

    I am just saying that the swipes were something that set it apart. The "control method that best fits the gameplay" on a touchscreen is always best left for the user to decide since it can be fairly polarizing issue (hense why most race games almost always leave touch controls as an option even though tilt controls are usually the ones they market with).

    Perhaps generic was a little harsh, it just felt fairly gamelofty with the standard layout. Again, I hope they bring back swipe control as an option if nothing else.
     
  20. squarezero

    squarezero Moderator
    Staff Member Patreon Silver

    Gamelofty? That's even worse! ;)

    Seriously, though, the set-up may be familiar, but this game plays unlike anything in Gameloft's catalogue.

    They won't be implementing swipe controls because they simply would not work. It's not an issue of preference -- the gameplay simply does not support that input method.
     

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