Universal rymdkapsel - (by webbfarbror AB)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jul 31, 2013.

  1. Primoz

    Primoz Well-Known Member

    Aug 14, 2012
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    Nope that's all there is.
     
  2. lr1919

    lr1919 Active Member

    Nov 9, 2011
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    3rd play-through got the 45-min challenge, 40 min. I rule.
     
  3. Gabrien

    Gabrien Well-Known Member

    Nov 24, 2009
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    Engrossing game; much more so than screenshots, videos, or impressions were cluing me in. Does seem a shame there is not simply some sort of random endless mode with a map to be explored though.
     
  4. MasterChief3624

    MasterChief3624 Well-Known Member

    Oct 11, 2009
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    Is this game fun for people that don't like RTS games too much?
     
  5. Primoz

    Primoz Well-Known Member

    Aug 14, 2012
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    Yes, it's kinda a unique and fun (but short) experience. It's very easy to learn the mechanics and the game is very simple (+ the tutorial is easy to understand).

    I hope the devs add more content...
     
  6. MasterChief3624

    MasterChief3624 Well-Known Member

    Oct 11, 2009
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    So it is lacking in content and longevity at the moment?
     
  7. Poto

    Poto Member

    Mar 30, 2013
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    If you guys are interested in minimalistic RTS type games why don't you try Auralux.
     
  8. NickyNichols

    NickyNichols Well-Known Member

    Jul 7, 2012
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    Each play through is going to take you 1 hour or more, and it's impossible to put down, so if you don't have an hour to spare, don't even bother playing.
     
  9. Lost_Deputy

    Lost_Deputy Well-Known Member

    Jan 27, 2013
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    Venue Manager
    Sydney
    I laughed at how true this is :)
     
  10. MasterChief3624

    MasterChief3624 Well-Known Member

    Oct 11, 2009
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    But it does have multitasking capability, right? So I can start a game and play a few minutes, then take a cal, play some Injustice iOS, and then a few hours later pick it right back up and it will be where I left it?
     
  11. Tweet_moo

    Tweet_moo Member

    May 31, 2011
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    Amazing game ,, i love it #
     
  12. retr0spective

    retr0spective Well-Known Member

    May 24, 2011
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    Riverside, CA
    I am extremely satisfied with this game. I love the minimalist design and contemplative atmosphere. Unlike some of the other contributors to the discussion, I find it very challenging (probably due to my lack of experience with RTS games) and find much replay value in it because of this. Although bearing marked differences in terms of gameplay, it appeals to me in a very similar manner as Eufloria does with its abstract design and light RTS elements.
     
  13. Primoz

    Primoz Well-Known Member

    Aug 14, 2012
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    Just read the reviews on the AppStore. Almost all are saying its a great game, but provides no challenge (and thus no replay-ability) and that it lacks on missions (content). I'm hoping for an update, because I really liked what I played, but there's currently no point at playing the game again.
     
  14. toxiccheese

    toxiccheese Well-Known Member

    Mar 21, 2010
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    Yes, this game does lack a lot of the elements that most RTS type games usually have... But the point of this game is not to have a hardcore RTS experience. It is supposed to be a simplified, stripped down, casual experience without all the usual trappings of a typical RTS. Even the graphics are simplified to go with the minimalist design. I think it all works extremely well, from the combat, base building, and art style, to the UI and precise controls. An update with more missions, troop types, enemies, weapons, and maps would be great, but it isn't really necessary. It is the exact experience the dev had in mind and it works really well!
     
  15. wigzisonfire

    wigzisonfire Well-Known Member

    Dec 24, 2012
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    Lol, I must be an absolute rts moron cos I find this game maddeningly difficult! I almost wet my pants with joy when I completed the first mission an I'm way off getting the next two!
    So for me there is plenty of replay ability as I'm constantly trying again to tweak my approach.

    I would love a few more missions too though and potentially would it be that hard to make the monoliths change position with each game? Just to add a little bit of unpredictability.
     
  16. Nachtfischer

    Nachtfischer Well-Known Member

    Feb 7, 2013
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    Watched some videos of the game and here's a concern I have (that contains a question for you guys):

    It says there's "no cost" for cancelling rooms that aren't finished yet, but then the tetronimoes don't seem to "roll back". Or if they actually do and I missed that, at least you could quickly place two and then delete the first one, so that you got access to the second one without actually using the one before that. Do you know what I mean?

    Are there any counter-measures? Because otherwise this seems like a totally exploitable mechanic to me that lets you effectively circumvent the issue of randomized tetronimoes.
     
  17. one.sixty.four

    one.sixty.four Well-Known Member

    Jan 14, 2013
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    minnesota
    i absouletly love this game.
     
  18. Trentos

    Trentos Active Member

    May 19, 2012
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    Draftsperson
    Melbourne, Australia
    #58 Trentos, Aug 3, 2013
    Last edited: Aug 4, 2013
    Yes, you can avoid certain tetrominos in this way. While there's no resource deductions for this; it does waste valuable time. I've tried this. It can take almost a minute sometimes to find the tetromino you want. Each time you must put the tetromino in the field, accept it and delete it before any minions begin building it.
     
  19. Royce

    Royce Well-Known Member

    Mar 22, 2011
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    Guys, it's "tetromino" like domino.
     
  20. Trentos

    Trentos Active Member

    May 19, 2012
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    Draftsperson
    Melbourne, Australia
    #60 Trentos, Aug 4, 2013
    Last edited: Aug 4, 2013
    Haaa I thought so. It felt weird typing it. I was too lazy to fix it, though i'll edit now. Thanks.
     

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