Ah thank you so much for the kind words. I'm glad that it resonates with you! It's was a little worrying throughout development to design for another person in mind rather than designing a game for ourselves. We've learnt more about other people and their communities in doing that though.
Thanks dude, a lot of it comes from very personal places. I get pretty real and go more in depth about the story in this interview here if you're interested - https://bigbossbattle.com/interview-bradley-smith-miracle-tea-studios/ Thanks for the advice about putting it up on ProductHunt by the way, a huge help! I'm now in the process of doing that. Cheers, Brad.
PC Gamer Weekender If anyone here on TA forums is based around London, we'll be showcasing Ruya at the PC Gamer Weekender this weekend (17th - 18th Feb), more info here: http://weekender.pcgamer.com/welcome If anyone is around come say hi!
IMGA Nomination - Ruya Ruya is up for nomination for the 'People's Choice' and the 'Game Artist Award' in the International Mobile Gaming Awards! We're blown away that we're nominated alongside some of our favourite indie titles. It's a real honour. :') You can vote for us here if you like. Though there's so many great games to choose from we wont blame you if you decide to use your vote elsewhere. Our team are still unsure if we'll be able to make the trip to San Francisco. Though, in light in Ruya's IMGA nomination award we should have some exciting news to share with you all very soon. Thanks for all the kind words and messages of support you guys have been sending us, it truly helps our humble little team to stay motivated. You guys are sweethearts.
Been trying this since it got posted being free currently and it seems pretty decent so far for a matching puzzle game. Although it seems obvious the placement at the start of each level is randomly generated because I’ve had them generate with 0 possible matches and then be penalised one turn for it!