It might be personal preference, but I throw alot of brake bias forward (0.75) and reduce the ride height alot to avoid swapping ends at high speed, but other than that, the physics are pretty much bang on. Even the difference in physics with surface changes. It has quite alot more models and features than the first one. Chasing down times is still as addictive though!
Its still on beta with a small set of people so I can easily smooth out any glitches before it goes out to a bigger set of people. I'll let you know when it's available to more!
I might make it have a brake bias slightly more forward by default as with my latest handling setup it does feel that bit better, and you then get some nice oversteer into the corners, this coupled with the fixed handbrake is quite nice to play. Once I get my gamepad and have tested it here, I'll sub another build to apple ready to roll out again.
Yea i would love to join in on the beta also, just sent you an email. Iphone 6 & ipad mini 2 here to test
Got it thanks! I also finished the Finland tracks last night, and have just received my Mad Catz controller, So those who currently have beta access expect an update soon, Those without please be patient it will come! I also finished off implementing the damage system (which is currently a bit harsh if you damage the suspension), but it is all slowly coming together. Finland is great, I'll cobble together some more screens and a video again soon!
I think what I am going to do is make the lite version (the demo that is) have a track from each country or something, but it needs to be really limited as I soon found out that if you make a game free 99.9% of people will just play it without paying and still complete it. I'm still umming and arring about whether to even bother with a lite version as it has pros and cons!
I personally prefer premium, pay a higher price up front for everything, rather than always feeling like there is a wall or grind to continue. I think the lite is not a bad option. Play a few stages for free, then pay a one off cost to upgrade to the full game, even release a lite ( a stage from each country and some of the cars locked off??) and a premium (the full game with everything). I will easily being paying for the full game without a hesitation.
Rush Rally 2 is definitely a premium game, rather than a free game with IAP, I think that model ha sruined games personally which is why there is so much "below average" stuff on the market. The downside to a lite version is if you offer slightly too much, people may be happy with what they have, so it'll probably be 3 stages, 1 car. Also if the game isn't quite good enough to grab people it may stop people buying it to try it!( I bet a lot of people pay for a game, play it for 10 minutes but keep it on their device). So it needs to be enough to "temp" people to buy as a demo should be. The big pro is double visibility on the app store, more people will likely download it to test it so it will feature higher in searches. Of course, the hope is that people will play the demo, be blown away and then buy without hesitation! It'll be a fairly packed game when all the content is in, in fact you could argue that this is on a par with some of the large studio games that get churned out (Look at WRC on mobile for example, its not the best example of a rally game, In fact I'd jump at the chance to make the official WRC game...).
Absolutely! You would smash it!! The mobile WRC games to date have been awful. I would easily say this will outshine any other rally game on iOS, yes that includes Colin McRae..(a favorite of mine), they missed with the handling on that imo. Even early on, this has the right feel, the cars have weight, which you can "feel", which I imagine is a difficult thing to achieve. This should be premium, and should be bought by a load of people, it deserves that.
Thanks, wait till you try the latest version with better handbrake and generally more responsive handling! By saying "better handbrake", I mean a handbrake that actually works!!!
Thanks again everyone for your excellent feedback that has been sent to me, I spent a bit of time last night knocking up the Swedish tracks here's a teaser from the Windows build as to the direction it is going (This windows build uses the same shaders as the mobile version to make sure that what I see when I develop matches what will end up on the device, when I use HDR shaders with FXAA and SSAO it looks incredible!) Nearly half way through creating the content, just need to get the game flow mapped out now and then polish up the graphics some more! Ste
, I'm aiming to get the whole flow and balancing done when I'm on holiday if I get a few minutes to myself!
Sorry for the lack of updates from playing. I've had a lot of personal things on my plate this past week. I'll try and be more productive in the coming week.