Thanks, as above, I'm hoping to get a new build out this week with the first set of rally cross tracks in it.
Two words as of 21:05 GMT, the game is finally "Content Complete" Now to optimise it, re-jig a few tracks that don't quite work, play it to see if it can be completed 100%, have a beer, finish off AppleTV implementation and then go to bed...! (72 tracks all in! That's 36 rally stages over 6 countries, 18 Skill games of 6 different types and 18 rally cross tracks over 6 different environment!)
What a great feeling that must be BM! Cracking open my second one tonight for you my friend... Congrats! I wish you great success upon launch but most importantly..."May cash overfloweth your pockets, buddy!" With out a doubt, you certainly deserve it. Has to be an incredible feeling of accomplishment... Can't wait for the rally races.....Ready to tip it sideways while kissing quarter panels!!!
A few more people won't hurt especially as this needs to be the best out there in order for it to be successful! I'll sort it out for you some time today! (And also the others who have applied too)
I managed to get a quick build done this morning but it is unstable on some tracks (the generation of the track fence borders seems to be crashing it), so I will take a look at this tonight and hopefully get a build subbed to apple then.
Sorry my feedback is a little late on this. We have a new 2 week old. Hopefully there's still time to get a couple of small changes in! Have sent them by email.
Check your mail people! I haven't stress tested this one that much so if anything is broken, please let me know! Enjoy!
The A.I. seems very well done! I actually have to defend the inside or they'll squeeze right in and take it, and they seem to defend as well. Tracks look great too! Stage 6 of Rookie Cup is my favorite out of that group. Starting the 2nd cup right now, will post more later. Great stuff so far! Have had a few game crashes, seems to happen after finishing stage 6 of Rookie.
I like the new rally cross mode. But the steering mode 'tilt' has a bug - the car drive to the right side. The problem is in every game mode.