Rush Rally 2 (Accepting beta applications)

Discussion in 'Upcoming iOS Games' started by Brownmonster, Mar 20, 2015.

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Is it worth me supporting manual gears?

  1. Yes, but only for a Gamepad user

    29 vote(s)
    27.1%
  2. Yes, its worth doing even for touch screen users

    45 vote(s)
    42.1%
  3. No, its a handheld game its a waste of time!

    33 vote(s)
    30.8%
  1. Brownmonster

    Brownmonster Well-Known Member

    Mar 19, 2015
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    Software Engineer /Company Director
    England
    What do you know, it doesn't look to hard at all... but I'm still sitting on the fence with this one!
     
  2. CST511

    CST511 Well-Known Member

    Nov 28, 2012
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    Manufacturing Sales Management
    Oklahoma
    I thought about requesting Pikes Peak a few months ago but didn't want to be THAT guy who only requests "more cars....more maps". But man, would PP be a blast to drive since in all actuality, most of us will never get that opportunity to do so and experience the difficulty of the course.

    Loving the mini games...Can't thank you enough for the hard work and constant corespondence with the group!
     
  3. GPS

    GPS Well-Known Member

    Dec 13, 2009
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    #703 GPS, Feb 15, 2016
    Last edited: Feb 16, 2016
    Pretty sure just about every post of mine starts with "this just keeps looking better and better ", but the fact is it does!!
    Pikes peak please# that would be unreal! Cannot wait to purchase this, I hope it does really well so you can implement a heap of content for it, and really get stuck in to your next rush project. ( Is it going to be road/circuit racing, rather than rally?, you intrigued me with your comment about liking open wheelers #

    As always, fantastic stuff!
     
  4. Brownmonster

    Brownmonster Well-Known Member

    Mar 19, 2015
    889
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    Software Engineer /Company Director
    England
    OK so tonights work consisted of the following:

    Customisable runoffs in the generator (so I can add gravel run off areas on corners that are sharp)
    Rumble strips finished off
    Track "borders" that will allow me to fence the whole thing off with wire fences and advertising board (still need to finish off the rendering for these)

    Anyway its all WIP and has been a nights work but you can see where this is going I'm sure :)
     

    Attached Files:

  5. triggywiggy

    triggywiggy Well-Known Member

    Jan 24, 2010
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    Freelance writer, Student, Casually employed in re
    Perth, Western Australia
    Starting to look like it's all coming together
     
  6. GPS

    GPS Well-Known Member

    Dec 13, 2009
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    Awesome stuff!!
     
  7. Occupied

    Occupied Well-Known Member

    Dec 28, 2013
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    This game is going to be a true work of art. So hyped for everything. (Pikes Peak? Yes please!)
     
  8. Brownmonster

    Brownmonster Well-Known Member

    Mar 19, 2015
    889
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    Software Engineer /Company Director
    England
    Too many requests now, perhaps it will be downloadable content once released!
     
  9. Occupied

    Occupied Well-Known Member

    Dec 28, 2013
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    Good idea, I'd happily pay extra for it.
     
  10. Brownmonster

    Brownmonster Well-Known Member

    Mar 19, 2015
    889
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    Software Engineer /Company Director
    England
    TBH the max length track i've tried is 5miles so far, Pikes is 12.5Miles I believe, I wonder how the game would hold up!
     
  11. Occupied

    Occupied Well-Known Member

    Dec 28, 2013
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    Hopefully it works out. Do you think it will cause issues?
     
  12. Brownmonster

    Brownmonster Well-Known Member

    Mar 19, 2015
    889
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    Software Engineer /Company Director
    England
    Given how many physics objects are created, and that everything is created and generated on the loading screen in one go, it may use ALOT of memory, but I'd have to test the metrics for it at some point! That's the only issue really.
     
  13. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
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    Quite a stupendous effort BM! Am loving the gravel run offs. And on a side note, is there any chance that an F1 game be possible with your polished assets?
     
  14. Brownmonster

    Brownmonster Well-Known Member

    Mar 19, 2015
    889
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    Software Engineer /Company Director
    England
    Have you been reading my business development plans... (It will of course not be associated officially with any F1 product or license as that's owned by Codemasters still and is a little out of my price range to pay for!)
     
  15. GPS

    GPS Well-Known Member

    Dec 13, 2009
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    Oh yes, Count me in!! It would surely be the best handling open wheel racing on mobile..
     
  16. Brownmonster

    Brownmonster Well-Known Member

    Mar 19, 2015
    889
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    Software Engineer /Company Director
    England
    We'll see, lets get Rush Rally 2 finished first and then I've got a number of options!
     
  17. CST511

    CST511 Well-Known Member

    Nov 28, 2012
    75
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    6
    Manufacturing Sales Management
    Oklahoma
    Hey BM....Just a thought but how about PP being split up into 3-4 sections? You have my $$$ with any additional tracks being added later. Loving everything you are doing with this thing!!! Great work buddy!
     
  18. Brownmonster

    Brownmonster Well-Known Member

    Mar 19, 2015
    889
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    Software Engineer /Company Director
    England
    A good idea yes! Lots to "chew" on. Really hyped about finishing this game off now!
     
  19. Brownmonster

    Brownmonster Well-Known Member

    Mar 19, 2015
    889
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    Software Engineer /Company Director
    England
    Starting to feel a little more circuit like now when blasting around, just some mega jumps to stick in rally cross, then populate with grandstands, starting line and other stuff!
     

    Attached Files:

  20. GPS

    GPS Well-Known Member

    Dec 13, 2009
    2,283
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    Beautiful!!
     

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