Greetings TouchArcadians! I am proud to introduce my first original game for iPhone and iPod Touch - Running with Ninjas! http://itunes.apple.com/us/app/running-with-ninjas/id550071892?ls=1&mt=8 The game is basically an endless runner. Except instead of avoiding obstacles and collecting coins, you're avoiding ninja stars while throwing your own stars at other ninjas. There are a few different enemy types and bosses. There's also a unique summoning system executed by drawing patterns on the screen. Summon spells are obtained in scrolls, scrolls are earned by defeating bosses. Controls are easy, tilt the device like a steering wheel to move left/right. Jump with the left button, throw your stars with the right. The game will record your distance, score and highest combo (combos will also earn you score multipliers, so keep them up!). I hope you can enjoy this game! I spent a lot of time working on it pretty much by myself. It can get lonely, frustrating and very hard - especially if you have no prior experience doing this sort of thing. I've created music before, I've created graphics before, I've created 3D before, and I guess you could say I've done some limiting scripting before from making websites. But I've never tackled a full game before! Special thanks go out to my partner for the brush work and my friends for testing! FAQ (pre-emptive): Q: The game crashed on me! A: Please submit all bug reports via the game's App Store page or post in this thread. I will address all reports as soon as I possibly can. In your report, please be as specific as you can. Generally, most crashes would occur when X hit Y or similar. Sometimes it's hard to see what collision may have caused the crash with the abundance of enemies and stars on screen, so in those cases just tell me what enemies were around so I can get an idea of what the variables are. Thanks for your patience! Please accept my apologies in advanced if the game does not work correctly on your device (I'm fearing iPod Touches may be effected, as I do not own one to test with). I only have iPhone 3GS and iPhone 4 to test with currently. Q: Why are there no coins to collect, or upgrades, or IAP? A: I didn't want to create yet another grind fest. I wanted the game to have good gameplay first and not just hook into the addiction of collection. There are still similar traditional gaming elements though, like beating high scores and earning scrolls. Q: Can you add more stages/enemies/bosses/summons, make X control config, add Game Center support... A: All additional content will be dependent on the game's success. I've got a few things planned already, but will only work on them if the game proves successful enough for me to justify spending time on it (I do have a day job, this currently isn't a full time gig for me). Q: Where's the iPad version? A: The main reason this isn't made is that I didn't feel tilting a large iPad would be as good as the iPhone. But also, I currently do not have an iPad to test on. When I do get one, I will consider adding iPad support. Q: Can I has free codes?? A: Sure. Why not, hey? TAYA4J9PLPRM W46M7HK9L7LA AXWTA3REH3K9 TLKJLXM97NHN HW9RLRKT6YPR NTYFYAYMYNYK XHKKXR7LXLAE NWEA4W9H74HE JH6NNARYKXKN X7A3WW7EMRFL First in best dressed. Post when you successfully grab a code so others know they're taken. I'll update this list as often as I can. If TA staff want some codes, please PM/email me and I'll provide them. Thanks! I hope you enjoy my game!