Universal Runestone Keeper (By Cimu)

Discussion in 'iPhone and iPad Games' started by Royce, Oct 31, 2015.

  1. o4zloiroman

    o4zloiroman Member

    Jan 13, 2016
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    #101 o4zloiroman, Aug 18, 2016
    Last edited: Aug 18, 2016
    I'm sorry, but this is simply not true; we're more than alive, being very busy working on our next game. Twitter account is active, same with Facebook. Are you confusing us with someone else? I'm personally replying to every message sent our way.

    twitter.com/runestonekeeper
    facebook.com/runestonekeeper
     
  2. Claud

    Claud Well-Known Member

    Nov 20, 2014
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    Awesome news! Really glad to see you guys are still alive since I greatly enjoy your game.

    What happened to the game's website though? http://runestonekeeper.com has been offline for months. :(

    Do you have an official email address for developer questions, support and bug reports?
     
  3. o4zloiroman

    o4zloiroman Member

    Jan 13, 2016
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    Yeah, that's our bad, server seems to be down. Will get back shortly. The mail is [email protected], but you can contact us via any other means possible if you feel like it.
     
  4. Claud

    Claud Well-Known Member

    Nov 20, 2014
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    If the server is down is email working?

    Also any chance to share with us more details about the new game you're working on?
     
  5. o4zloiroman

    o4zloiroman Member

    Jan 13, 2016
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    Email should be working. All I can say about the new game is that it's not a mobile game. We think we might make a mobile port some day because of how powerful mobile devices are nowadays, but this is not set in stone.
     
  6. Claud

    Claud Well-Known Member

    Nov 20, 2014
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    Thanks for all the replies.

    Just a quick bug report: on iPhone when you get a debuff and go check it in Hero Status, the text for the debuff appears misaligned with some information then ":" and misaligned text. It's no big problem but I think it should be fixed for better polish.

    I really like the art style in this game you did a great job.
     
  7. o4zloiroman

    o4zloiroman Member

    Jan 13, 2016
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    Then you're going to like our next game. It just looks gorgeous already, and I'm not saying it because I'm part of the team.

    As to errors / mistakes, I can't promise we will be able to fix the stuff you mentioned. There are... some complications.
     
  8. Claud

    Claud Well-Known Member

    Nov 20, 2014
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    Looking forward for more news on that new game!

    What complications you mean? They are just text errors should be easy to fix no?

    By the way if I purchase your game on Steam is there any way to sync with my progress and gold on iOS?
     
  9. o4zloiroman

    o4zloiroman Member

    Jan 13, 2016
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    Nah, there's no way, unfortunately. I wish we thought about unification earlier.

    Fixing is easy, publishing updates with current Chinese laws — isn't.
     
  10. Claud

    Claud Well-Known Member

    Nov 20, 2014
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    Oh Chinese laws. Damn that's not good.

    So the iOS version won't get more updates?
     
  11. o4zloiroman

    o4zloiroman Member

    Jan 13, 2016
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    There should be, but I can't comment on when.
     
  12. vectorarchitekt

    vectorarchitekt Well-Known Member

    Dec 29, 2013
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    What I wouldn't kill for a portrait mode and slightly zoomed dungeons for fat-thumbed people like me
     
  13. Claud

    Claud Well-Known Member

    Nov 20, 2014
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    Portrait support would be amazing. This is such a great game.
     
  14. baconcow

    baconcow Well-Known Member

    Jun 14, 2017
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    Have this game on Steam where all 10 characters can be unlocked through play. Do you still need to purchase two of the characters, in the iOS version, through IAP? Also, what is the "Collector" IAP listed on the App Store page? Does this game hold up to the Steam one? I played it for about 12 hours and enjoyed it, but it seems like a game I'd rather grind away on with an iPad.
     

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