Combat Maps examples Red comment boxes "Game Object (o)" - show you the possible spawn locations of the enemies. (possible only - in each wave random point(s) will be taken) Blue comment boxes - this is where your champions start combat. There are few seconds before first wave spawns, so you can re position them as it fits the map and your strategy.
Combat trailer released Update 9th FEB - here is our COMBAT TRAILER Enemies come at your from all directions. A Tactical Nightmare !! Subscribe to the TouchArcade YouTube channel
Would have really loved to see combat have a true pause option. Even with the slow down I think I will struggle. ☹️
Don't worry the slow is really very slow. You can see the projectiles swimming in the air. If you want you can watch how the fireball explodes into 20 smaller fragments. When you click slow - there are also a red line connecting each enemy with one of your champions - this is targeting line. On top of that you can stun them, slow them, blind them, daze them... - but they can do it too.
Thanks for responding. If for nothing else it has at least kept me interested. # But it still has me worried and I admit because of that it probably wont be an instant purchase for me but a lot will depend on early impressions when released. If it all works I think you will have a very enthusiastic player base over here.
RPG Tower of Time iOS Firmware Inquiry Hello Event Horizon, this game looks amazing, and I'm very happy to see such a game like this in development! I'm very glad that it's going to be a full-fledged PREMIUM title, which means that I'll likely INSTA-BUY this! However, I do have ONE pertinent question that will decide my purchase: 1. Will the game support iOS 8? My iPad Air 2 is running on iOS 8.3, and can run everything compatible with the firmware smoothly without qualms, infact, it is the most stable iOS in recent years.
Rich content We are aiming to create a classic RPG, like we used to have back in the old times... Rich world, interesting history that you uncover as you progress deeper. There will be hundreds of information pieces scattered around the tower. While they are not necessary for you to progress with main storyline, they are aimed to create an immersion into the rich world we are creating. Here are 2 examples how they will be presented.
studio Also - if you are interested about our studio - here it how it looks like. As you can see, we work 24/7 to bring you the best possible RPG experience. (can anyone tell me pls how to post pictures full screen?)
Full of useful knowledge too. However, the world is dying around you, so you can come back later to browse through them all (perhaps only pick the one which will tell you a bit more about ancient martial techniques, allowing you to train your melee champions to level 3 - the one on the table, marked with those nice particles)
We will go for Steam Early Access by end of March - approximately half of the game will be included. In the meantime we will continue to work on remaining levels (assets are ready, just need to fill with content and set up some more complicated quest mechanics) and at the same time we will continue to optimize IOS version. Full release for IOS is planned for end of May. On Tower of Time twitter account, you will be able to find frequent progress reporting. https://twitter.com/Tower_of_Time
New Combat Maps We have finished 2 new combats maps -- here is one - we will call it "The Hallway". You can also see a perfect lineup for Arrow Beam skill of our Marksman class. Thanks to the boost upgrade of this skill, those two adamantine golems will be dazed, wandering aimlessly for 10 seconds. This screenshot it sponsored by Slow Mode... (when you enter slow mode, colors fade so it is visually clear you have all the time you need (well, almost all the time...) to decide on your next moves.