1. There are enough sidequests to pay an homage to the KRPG genre as well as to lend themselves to the sense of living towns in the game, and there is one NPC who hints strongly which sidequests are going to yield a new djinn. You can ignore them to whatever degree you see fit; the rewards for most aren't unique. Getting bogged down in them is either voluntary or a moot point. 2. Consider that dialogue, as a primary source of entertainment, is an odd focus. You ought to specify which other games had dialogue that carried the rest of the game. 3. The IAP is extra, not restrictive, period.
Plus the game gives you IAP as part of your purchase. I bought an additional bit to support the dev and max out my inventory though I really haven't needed the extra space so far.
Yeah, with the amount they give you, I bought two rings, one to increase Elmir's xp gain and the other for the djinns' xp and a few extra stat points. I would have bought the extra inventory instead if I'd known about it at the time though. Either way, the game doesn't seem like it was designed around having iap. A free version of this game wouldn't even work unless they put in banner ads or something.
I have to agree. I can't imagine that Kemco expected to get much out the IAP. @Amenbrother: . Well, I've put in about 10 hours into the game and I'm still getting a lot out of it. For whatever reason, it hasn't quite gotten the attention I think it deserves, so here I am. The funny thing is, there's another game I'm enjoying just as much (or more). But I can't quite talk about it -- not yet, anyway.
Yes. And not exactly. Let's just say that it has already been announced, but it's not officially in beta. I'll start posting about it as soon as I have the OK.
Glad I grabbed this. Getting massive nostalgia pangs for Beyond Oasis and early Prince of Persia because of the setting, but also the combat and the feel of the world. Everything feels like it was crafted with imagination and love. It's a lush and organic world instead of a set of maps that someone haphazardly peppered with buildings, NPC's, dungeons, enemies, etc. I was kind of annoyed about having to download 15 separate files aside from the initial game install, like the hi definition add on packs for the Talisman games. Downloading it was problematic and stalled a couple of times.
I don't know. But in the last area, there's statue about Djinn that I never see before. Might be spoiler or something.
When this first released on the day i put it into my wishlist as id never usually put £5 down on a game for kemco rpg, but damn the praise this game is getting it seems like its worth the money?! Think im going to have to play this one instead of it going into backlog
I own most of Kemco Games and I can tell you that if you like KRPGS, this is way different from their other games. Different Developers too. It's a really great game..
Having problem fulfilling a quest. STILL LOVING YOU- return letter to wife. I have forgotten where to find the woman. Someone help!
So, I beat this yesterday. I had 18 hours on the clock before the final mission, which might have accounted for another hour. After the ending, you're prompted to either start a new game or load a saved game and the message that accompanies this prompt says something like "that's it," so there's no post-game to speak of. Not a big deal, but kind of odd that you can't at least save after that, seeing as I'd leveled a bit during the last mission. It kind of seems like the potential for future character-building would lend itself toward superbosses or endless dungeons or something. With 19 genies, mostly all viable for the long-haul, and only six slots for them there's a lot of room for experimentation. Anyway, I think the real standout aspect of this game was the artwork. The environments are intricately drawn and the cinematic use of storyboards, partially animated sequences, full FMVs and art for special events are all indicative of a lot more work than the tilesets pretty much everything else Kemco has published makes use of. I want to say, on some level, that this is the best game Kemco has published although that statement must be made in deference to a few things. All the other Kemco games are traditional JRPGs, so one game that's in a different genre is hard to compare with all of them and, as a personal genre preference, I usually don't tend to like ARPGs as much, or KRPGs for that matter. Also, I think Exe-Create, which doesn't always rely on Kemco publishing their games, has written several better stories than Djinn Caster's. It might be more accurate to say that this game seems to have had more work put into it than the other stuff Kemco has published.