Agarest is awesome. Only problem for me is that the game balls take way to long. It's not really a pick up and play game. I love Asdivine because i can play short or long stretches.
Finally got to kill a metal lobster when he stuck around. Holy smokes he hits like a truck! XP was not crazy good or anything... Can you steal anything special from him maybe???
It cost me less than $2 to unlock, maybe because I'm using the app store? Anyway if you are enjoying the game, and have beaten the normal ending I highly recommend the bonus dungeon if you plan to go for the true ending, here is what you will get: Spoiler - Tons of Experience/Levels and Near Infinite Gold - The best weapons in the game - although you need fossil trays to get them - Best Armor in the game - Tons of metal creatures including metal behemoths - Fossils and other rare items in chests An easy way to beat metal monsters is Spoiler in the 2nd battle arena there is a sword you can redeem coins for the main character that does normal damage against metal monsters and one of the best swords in the game. I have yet to beat a metal behemoth, they run away right away even though my characters are in the 400s. Not sure if anything great comes from them but nothing great came from the other metal monsters so I didn't put effort into reattaching a jewel If you need fossils, here is where to find a good bit: Spoiler There is an island in the alternate world, south west of the bonus dungeon by the landmass and it loads only two battles, one with a rock boss with 5 rocks that casts countdown and has a very high speed, and one with 4-5 rocks and behemoths. In about 2-3 hours I farmed enough tray fossils to get the best weapons in the game (I can find) in the bonus dungeon. The weapons are unbelievably good, although I do like the other 5 fossil fan... which may be the best weapon in the game since it hits any monster (even bosses) with all negative effects at a very high rate. There was 1 fossil I only have 4 of, but the rest of the fossil weapons weren't as good as what was in the bonus dungeon so I didn't grind enough to get it. I gave up on a lot of quests, as well as the guild coin monster hunting. Most subquests gave really sub-par items for the effort which was disappointing. The guild monster hunting never gave good returns for the effort nor ever really fit into the progress of the game. Not sure if you get anything special for clearing these. The one part I couldn't do is the hidden battle arena, anyone manage to do 100 million damage in 20 attacks? Without some of the iap jewels I can't figure a way to do this much.. .so not sure what the reward is here. Overall this was one of if not the best Kemco titles yet, so highly recommended, exe create did a fantastic job on this one. However the lack of new game+ was a big disappointment - would have been great to finish the rest of the quests, find the missing fossils I needed, get some better jewel combos with double the jewels. Plus with true endings it seems there are 4 different endings.. which is what new game + is made for.
For beating the 100 million challenge you get Spoiler an armor that eliminates random encounters and causes the barrel challenge to increase by 10 levels per round I found it underwhelming though practical when running around cleaning up quests /missions. *edit*: Strategy for the gazillion was pretty simple. Get everyone buffed and use the highest # of hits skills every round. This should drive up your combo counter so fast you'll be doing max damage per hit in no time, which for some skills (like shuriken zero) means you're doing millions of damage per round. Get all the best jewels on your high damage characters, and equip things like the lead armor (?) on the weaker characters so they get fewer rounds. Took me a few attempts.
Where is the location of the trial tower? where can I locate the trial tower? I have trouble finding it..
Hello, I'm at level 200 and I'm having problem doing guild mission, as I can't seem to find this monster Alraune for 4th guld mission "Verdure Will". It said the monster is in Laurent Forest, but I circle the area with attract jewel for 20 minutes and found none. Is this a bug? I've sent inquiry to their Kemco "support" but they disregard it And said "sorry we dont give tips" I didnt ask for tips I just want to know/ confirm if this is a bug and if anyone (who have already got an ending once) also can't find Aleaune in Laurent Forest? If so, where can I find them? Oh and I purchase the gane from google playstore Pls advice, thank you... >,<
Yes I just confirmed that Alraune shows up inside Laurent Forest. They show up rarely for me on the small boss screen past the heal point
That's great!! Thank u so much!! === Hey guys,, this is a FULL synthesizing formula I worked on, hope it can be of use for new players! I enjoyed this game immensely <3 GAMMA Red + Red = Mighty Jewel (STR & VIT 10% up) Red + Yellow = HP & MP Jewel (HP & MP 10% up) Yellow + Yellow = HP Recovery Jewel (Restores 1 HP for each step taken. However, only on the world map) Blue + Blue = Intelligence Jewel ( INT & VIT 10% up) Blue + Red = Amulet Jewel (Caught off guard rate decreases by 10% per one equipped) Blue + Green = Experience Jewel (1 EXP for every step taken. However, only on the world map. Level gains will be reflected after battle. (One per character except in vehicles and events)) Green + Green = Hi-Speed Jewel (SPD & VIT 10% up) Red + Green = Angry Jewel (Rage status at the start of battle) Yellow + Blue = MP Recovery Jewel (Restores 1 MP for each step taken. However, only on the world map) Green + Yellow = Skill Jewel (Skill gauge fills 25% faster) 1. Mighty Jewel + Mighty Jewel = Escape Jewel (Normal attacks will always miss. (One per character)) Mighty Jewel + Intelligence Jewel = Distance Jewel (Encounter rate decreases on the world map.) Mighty Jewel + Hi-Speed Jewel = MP Add Jewel (1000 MP added to maximum at the start of battle, but cannot exceed limit. This returns to normal at the end of battle) Mighty Jewel + HP & MP Jewel = All-in-One Jewel (STR, VIT, INT & SPD 10% up) Mighty Jewel + Amulet Jewel = Angel Jewel (Decreases chances of abnormal status by 25%. (One per character)) Mighty Jewel + Experience Jewel = Attract Jewel (Encounter with each step on the world and dungeoun maps) Mighty Jewel + Angry Jewel = Heavy Jewel (Arrow tiles can be walked on without being affected. (Only one party member required)) Mighty Jewel + MP Recovery Jewel = NO CAN DO Mighty Jewel + HP Recovery Jewel = NO CAN DO Mighty Jewel + Skill Jewel = Studless Jewel (Slippery surfaces can be walked on without being affected. (Only one party member required)) 2. Intelligence Jewel + Intelligence Jewel = Lunatic Jewel (STR, VIT, INT & SPD 50% up. However, character cannot be controlled and occassionally attacks allies. Intelligence Jewel + Hi-Speed Jewel = Dwarf Jewel (encounter rate with dwarf-class monsters 20% up) Intelligence Jewel + HP & MP Jewel = Berserk Jewel (STR & SPD 30% up, however, character cannot be controlled) Intelligence Jewel + Amulet Jewel = Parameter Jewel #1 (STR & INT 40% up. However, if revived swoon count from 2 to 4 added (One per character)) Intelligence Jewel + Experience Jewel = Titan Jewel (Encounter rate with titan-class monsters 20% up. Additionally, VIT 30%) Intelligence Jewel + Angry Jewel = Drop Jewel (Increases drop item rate by 10%) Intelligence Jewel + MP Recovery Jewel = NO CAN DO Intelligence Jewel + HP Recovery Jewel = Flash Jewel (If target is light-based, damage x1.5 (one per character)) Intelligence Jewel + Skill Jewel = NO CAN DO 3. Hi-Speed Jewel + Hi-Speed Jewel = Boulder Jewel (Encounter rate with boulder-class monsters 25% up) Hi-Speed Jewel + HP & MP Jewel = Spirit Jewel (Restores 10% of max MP each turn) Hi-Speed Jewel + Amulet Jewel = Guardian Jewel (When defending in battle, ATK, DEF, INT & SPD up 1 rank. (one per character)) Hi-Speed Jewel + Experience Jewel = Impatient Jewel (Skill and magic wait time is shortened (one per char) Hi-Speed Jewel + Angry Jewel = 20 Jewel (Normal attack damage becomes 20. Effective against metal-class monsters. (one per char)) Hi-Speed Jewel + MP Recovery Jewel = Grand Jewel (Damage received 50% down from aerial enemies. (one per char) Hi-Speed Jewel + HP Recovery Jewel = Variant Jewel (Damage increases by 1x for each enemy on the screen at the start of battle.) Hi-Speed Jewel + Skill Jewel = Gold Jewel (Gold 20% up at the end of battle. Bonus also increases by 20%.) 4. HP & MP Jewel + HP & MP Jewel = Follow Jewel (Occasionally, consecutive attacks for 60% damage.) HP & MP Jewel + Amulet Jewel = Next Jewel (If an enemy is defeated with a normal attack, character will attack the next enemy in succession.) HP & MP Jewel + Experience Jewel = Life Jewel (Restores 10% of max HP each turn) HP & MP Jewel + Angry Jewel = NO CAN DO HP & MP Jewel + MP Recovery Jewel = Quadrupler Jewel (1 normal attack hit is counted as 4 hits. If the first attack misses, all attacks miss.) HP & MP Jewel + HP Recovery Jewel = Dead End Jewel (Cannot be swoon by damage, but 25% chance of instant death each turn. HP & MP Jewel + Skill Jewel = NO CAN DO 5. Amulet Jewel + Amulet Jewel = Trust Jewel (Trust gauge fills at 2x the normal rate). Amulet Jewel + Experience Jewel = Parameter Jewel #2 (VIT & SPD 40% up. However, if revived swoon count from 2 to 4 added. One per char) Amulet Jewel + Angry Jewel = Tri-Break Jewel (When attacking or using a limit break, +3 attacks, except when using "Mega Crushir." Amulet Jewel + MP Recovery Jewel = NO CAN DO Amulet Jewel + HP Recovery Jewel = Reveal Jewel (Can use any learned magic up to rank 50 other than main elemental. However, other elementals do not rank up.) Amulet Jewel + Skill Jewel = Hitman Jewel (when attacking, 1 hit is counted as 3 if the hit-count fluctuates (one per char) 6. Experience Jewel + Experience Jewel --> Barrel Jewel - Encounter rate with barrel-class monsters 25% up Experience Jewel + Angry Jewel --> Mind Jewel - INT 52% up. However, MP is halved each turn. Experience Jewel + MP Recovery Jewel --> Sky High Jewel - Attack damage x 1.5 with float, but halved when grounded Experience Jewel + HP Recovery Jewel --> Break Jewel - Limit break rate 10% up Experience Jewel + Skill Jewel --> SP Jewel - SP 20% up at the end of battle. Bonus also increases by 20%
PART II (somehow it said sql injection detected and I couldn't post all in one post, so had to make this second post) 7. Angry Jewel & Angry Jewel --> Tomb Jewel - If countdown started, time is doubled. Additionally, SPD 20% up Angry Jewel & MP Recovery Jewel --> First Strike Jewel - Preemptive strike rate increases by 10% Angry Jewel & HP Recovery Jewel --> NO CAN DO Angry Jewel & Skill Jewel --> Hi-Skill Jewel - Skill gauge fills 50% faster than normal rate 8. MP Recovery Jewel & MP Recovery Jewel --> Negate Jewel - Occasionally trust gauge is not consumed when unleashing a trust charge (one per char)) MP Recovery Jewel & HP Recovery Jewel --> Doubled-Edged Jewel - Damage inflicted is doubled, but so is damage received. (one per char) MP Recovery Jewel & Skill Jewel --> Flying Jewel - Float at the start of battle. This effect cannot be changed while jewel is equipped 9. HP Recovery Jewel & HP Recovery Jewel --> Wait Free Jewel - Rebound is eliminated after using magic or skills, but VIT 30% down. HP Recovery Jewel & Skill Jewel --> Formation Jewel - VIT & SPD 30% up. However, if formation crumbles, VIT & SPD 30% down 10. Skill Jewel & Skill Jewel --> Experience Jewel - EXP 20% up at the end of battle. Bonus also increases by 20%
Secret Battle Arena Location Can anyone tell me how to find/access the secret battle arena? I've been searching so long, I've leveled all the way level 800. Beaten the game on expert level thinking it was necessary to unlock extra content, but still nothing. Can someone help?
help Im struck in chronostatis area after crossing invisible path Can someone guide me to get to the final boss saddai Btw, its the extended story part after normal ending (which kinda sucked for me) Help is appreciated
More details on where you are stuck? In the first area exit is in NE. When you get to pink paths and teleportal puzzle just write down which teleportals you've tried. After that it's pretty straightforward
After you cross the invisible path (first one the cat mentions) and there is a needle field , where ever i go i end up in the same place , is there a trick to get out of here Can you plz give me step by step guide bro? Help me bro
I'll try. After invisible path, go up then left then all the way up past the braziers. On the left there is an invisible path that goes up farther. Follow that and you'll get to some floor arrows. Go below the arrows and follow to the right. You should be able to just fit. If not, equip heavy or explore above to find an invisible path that eventually leads there. Anyway, past the floor arrows go up, left, up, right and eventually you will leave the screen. You should be good from here (although there is still lots to go!) Do go back and explore to find all the chests, though. They contain some nice stuff. Just remember all the invisible paths are marked the same way. Good luck!