Universal RPG Asdivine Hearts

Discussion in 'iPhone and iPad Games' started by TouchArcade Bot, Oct 30, 2014.

  1. Solarclipse

    Solarclipse Well-Known Member

    Jul 30, 2012
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    #61 Solarclipse, Nov 2, 2014
    Last edited: Nov 3, 2014
    Hey all, I mapped out some of the synthesizing..this is incomplete but maybe this will help toward getting there.


    GAMMA
    green x2=hi speed
    red x2=mighty 10%
    bluex2=intelligence jewel
    yellowx2=hp recovery

    blue+green=exp step
    blue & red=amulet (caught off guard -10%)
    blue&yellow=MP recovery step

    yellow+red=hp&mp jewel (10%)
    yellow+green=skill 25%


    BETAS
    skill25% x2 = experience 20%


    int+hispeed=dwarf encounter 20%
    int+mighty=reduced encounters on world map
    int+hp recovery=flash (1.5 damage to light based)

    mighty+hispeed=mp 1000/limit at start of every battle (this is mp limit, not current)

    hispeed+hp recovery= variant (+1x damage each enemy at start of battle normal attacks only...I find this useful for Celine, whose low cost skills aren't that great. Facing 4 or 5 enemies, she will do 5 or 6 thousand damage for me...


    experience + hispeed=impatient (skill/magic wait time shortened)
    experience+intelligence=titan (20 more titan monsters, vit 30% up)
    experience+ mighty=attract (every step encounters)
    experience+ hp recover= limit break 10% up
     
  2. defunct32

    defunct32 Well-Known Member

    Jun 25, 2013
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    This is helpful thank you!
     
  3. PoloBaquerizoH

    PoloBaquerizoH Well-Known Member

    Dec 30, 2013
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    No Final fantasy? Dragon Quest? Chaos Rings?
     
  4. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    Dood i did say ports, but i mistakenly included CR in that. :p
     
  5. PoloBaquerizoH

    PoloBaquerizoH Well-Known Member

    Dec 30, 2013
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    Ohh ok
     
  6. Syro

    Syro Well-Known Member

    Aug 7, 2013
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    I'm about 11 hours in and don't have much to add over what others here have said, other than to agree. This game represents a new height in kemco rpg feature-set. Grid system for certain powerups (similar to Illusion of Le'Phalcia), clean intuitive menu system, formations, reputation system with party members, side quests with log and visible icons over npcs, mission system, arena, overkills, limit breaks, combos, etc.

    That said, what ultimately matters is how well this is all tied together in gameplay/story/characters. To that point, although I'm still working through the game I am enjoying it so far.

    On the negative side, the world map seems awfully sparse. There is a lot of traveling to get to each town/dungeon. Also the IAP is noticeably more stingy than in other recent games. After 11 hours and 650 enemies killed, I've only accumulated 15 free currency. As usual, most of the desirable purchases are around 100. So unless this loosens up later in the game, it does seem like most purchases are out of reach without real cash. Can't really complain, since honestly it's been a little TOO loose in recent games.

    On the topic of difficulty modes, I toggle the difficulty at-will to keep the game fun. Generally that's been hard for regular encounters, and normal for bosses. But I've gone up to legendary (or whatever it is called) a few times too. Rewards at that level are pretty significant. Most likely we'll end up hunting metal enemies in a secret valley on the highest difficulty for gazillions of xp per battle later in the game anyway ;)
     
  7. defunct32

    defunct32 Well-Known Member

    Jun 25, 2013
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    Nice!

    The world is sparse because .........

    That's for you to find out! ;P
     
  8. Solarclipse

    Solarclipse Well-Known Member

    Jul 30, 2012
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    Can anyone attest to how different the rewards are indifferent difficulties? Is it just experience and gold, are are there better steals and drops?
     
  9. Syro

    Syro Well-Known Member

    Aug 7, 2013
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    Pretty sure steals and drops don't change because they are listed in the bestiary. Anecdotally I would say the drop rate goes up, but I don't have any hard data to back that up
     
  10. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
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    The story is actually really fun so far. I love the relationship with the cat and the lead character. It's even funnier that the cat is supposed to be their God :p
     
  11. defunct32

    defunct32 Well-Known Member

    Jun 25, 2013
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    I think the Light Deity is in love with Zach... This holy sacred relationship, tbh. Is this legal? Is this blasphemy?
     
  12. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
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    Well I haven't met her true form and everyone treats her like a dude so I'll hold my reservations :)

    Some of my favorite moments in this game are them throwing catnip LOL. I say the story isn't spectacular but it's a fun adventure.

    I have probably 5 Kemco games and I've already played this more than all of them combined. The others I actually kind of lost interest midway. Even the full 3D just felt really bland to me. I know people don't like voices but I wish Asdivine had a least some battle voices. I noticed a lot of newer Kemco games have been adding some minor voices at least.
     
  13. miroa

    miroa Well-Known Member

    May 22, 2013
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    Meowzers
     
  14. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
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    There's something wrong with this cat...

    * little kid runs away *
     
  15. defunct32

    defunct32 Well-Known Member

    Jun 25, 2013
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    Oh, you're not there, yet? Soon! ;)

    And I agree this is definitely one title by KEMCO I can't stop playing to be honest, the story is typical but it's the humor that kept me going!
     
  16. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
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    Yeah! I'm glad they found such a good translater. Now I know how important that is. I'm loving these characters right now. In a way I guess it's good that you can't get any more party members to allow for more development. And I like how ridiculous this cat is. She's getting abused by the priestess right now lol.

    I'm hitting 10 hours now!
     
  17. defunct32

    defunct32 Well-Known Member

    Jun 25, 2013
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    For being a divine entity she sure doesn't act like one, haha! Yes! Having a good translator to me, personally, IS VERY IMPORTANT! I don't know if you own a Vita or heard of Sword Art Online? My goodness the localization BLOWS! I can't believe I paid $75 for that game, it's like they used Google Translate to do the work.

    Anyways 15 hours mark for me and I doubt I'm nearing the end, power leveling because this boss is tough to beatdown! :/
     
  18. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
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    Oh actually i don't. The iphone system is the only thing I own :/

    Are you playing on normal or hard? Apparently you can change the difficulty at will. Funny how the 3rd boss was super hard for me but the 4th was super easy. I think having more enemies makes it a lot harder than 1v5.

    Btw do you know what the shortened words on the formations means? I'm using a fighter formation and it says VA attack up and AA speed up. I'm guessing VA is the vanguard so what is AA?
     
  19. smegly

    smegly Well-Known Member

    Mar 27, 2012
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    NY, NY
    All Allies.

    As far as I have seen, Exe-Create has always had the same good translator. This just happens to be one of the better stories in their games.
     
  20. defunct32

    defunct32 Well-Known Member

    Jun 25, 2013
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    Cool! Don't feel bad, My friends have PS3/PS4, all the fancy home consoles but I have handhelds and iOS device which according to my friends are not real games... But whatever!

    Playing on Normal all the way I have never liked switching difficulties back and forth but it seems even on Normal there are challenges, which is nice to be honest!

    I believe AA is All Allies like smegly has mentioned.

    ;)
     

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