Royal Bounty HD is an RPG with an old-school feel, HD pixel art graphics, and modern interface. If you played our Palm Kingdoms 2, you can scroll to the end of the post. Royal Bounty HD is reminiscent of the 1990 King's Bounty where you control a hero with an army, collecting gold and experience, gathering monsters, and solving quests. The game is on Early Access and Preorder. For Windows / Mac OS: http://www.humblebundle.com/store/royalbountyhd/Wkljsd0923jsk For iOS betas (iOS8 requred): PM me your apple ID!
Is it going to be for only ios8 when it releases or is that just for the beta? Please don't be ios8 only!!
It's the new public beta system that Apple launched recently. We'll support iOS 5+ or later. Spread the word, folks. We're serious about it.
Bugs beta : 4/ there is no end turn. 5: creature home : number doesnt increment. After weeks it stays the same number 6/ there is no day or week 7/ if 5 is not a bug, difficulty is too high : ennemy number grows but not allies number 8/ path showing is often not displayed when tablet UI is activated
How do the armies work? Like do you issue commands to them through different functions, or do they follow you around? I enjoy a good RPG, but I love RTS with some type of system for controlling forces, and I'm curious what you're doing in this game. Either way, the art looks cool, seems like a sharp game.
9/ no wait option in battle 10/ tablet UI options should be activated by default on mobile 11/ there is a repeting sound during all game 12/ battle ground should be the same for a static ennemy and not changing for a given case 13/ there is no autosave as there is no end turn 14/ for big map, the current "no end turn " bug is great as it enables to walk quickly to a far destination. You should keep it with for ex a "continue travel" button at the beginning of new turn
4) but there IS an end turn button even though you won't really need it! 5) that's a gameplay and balance feature 6) on the iphone, tap the top bar 7) difficulty is okay, you'll learn to use the army more efficiently. You need to get access to tatar archers, elves, dwarves, and mercenaries. They can tackle anyone. 8) what device are you using? I don't understand this complaint. 9) a FEATURE. Wait with a smaller combat field only hurts the gameplay. 10) on WHICH mobile? 11) which sound? 12) I don't understand this point 13) There's autosave before each battle. There IS end turn button. 14) We have an end turn button in both UI versions!!
5/ , 7/ I disagree. It is too hard. I played > 1000h on heroes, played often in hardest mode and I really think your balance system is impossible. I have 50 archers versus 500 ennemis: no way to win. I suggest creature number increment 8 / iphone 9/ in this case, there is less strategy building. Battle are less interesting. Wait feature is better. a/ a bug: 2 Times The screen freezes. While selecting a place to go. Can't do anything apart killing app.
Already did. i m now far away from this step. Maybe this Map is too big. Distance bewteen creature home makes it hard to recruit new army while ennemy grows fast. If you lost lots of army in a battle, you has no way to get a big army back
Yes the 10 guys I did Herbert quest with few loss but I only went to right place and get army respawn
that should be more than enough there. If you get stuck somewhere, let me know the exact place please.