iPad Roll a Stone Lite is out (free version)!!!

Discussion in 'iPhone and iPad Games' started by larsef, Dec 5, 2008.

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Do you think level one in Roll a Stone/Roll a Stone Lite is too difficult?

Poll closed Dec 29, 2008.
  1. Yes, I need more time to finish the level

    1 vote(s)
    25.0%
  2. No, it's fine the way it is

    3 vote(s)
    75.0%
  1. larsef

    larsef Active Member

    Nov 19, 2008
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    #1 larsef, Dec 5, 2008
    Last edited: Dec 5, 2008
    Roll a Stone Lite is finally out on the App Store. This is the free version of Roll a Stone and contains the first two levels from the full version.

    This game is inspired by the old Amiga game Rock'nroll. You roll the stone by tilting your iPhone, like in Labyrinth. The physics calculations consider both friction and acceleration to calculate speed and also make correct bouncing against the walls. You have to take all stars in the level to unlock the next level.

    The full version contains 20 levels and a multiplayer mode where you play against your best score. More levels will be added in the next update.

    Here is a YouTube video of the game:

    YouTube: video

    The same video but in better quality: http://www.rapidsmountain.com/Site/Roll_a_Stone_blog/Entries/2008/12/2_YouTube_video.html
     
  2. BulletDev

    BulletDev Well-Known Member

    Sep 20, 2008
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    produce applications under "Bullet Development"
    Vancouver, BC
    Thanks for posting!
    *Downloading*
     
  3. larsef

    larsef Active Member

    Nov 19, 2008
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    I decided to add multiplayer support in the Lite version too, so everyone can try it out and see how it works. The multiplayer mode allows you to play against your best score, by recording the motion of the stone. The idea later on is to allow people to upload both their recordings and download others recordings. This way, it will be possible to play against other players.
     
  4. Wegmans

    Wegmans Well-Known Member

    Oct 31, 2008
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    Thank you so much for releasing a lite version! Downloading now!!
     
  5. snow_mani

    snow_mani Well-Known Member

    Oct 20, 2008
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    larsef - a question or two!

    OK. I downloaded the lite version and gave it a go on my lunchbreak earlier today. I'll give some feedback once I've spent more time playing it.

    Here are some questions:

    1) I think I'm playing the single player version. I collected all the stars on level 1. I am then presented with a level 2 "menu" screen. Despite playing level 1 and collecting all the stars I can't play level 2. There is no play option in the bottom right hand side of the screen. What am I doing wrong or what am I missing?

    2) Are there any ingame instructions? If so how the heck do I access them! :confused:

    Thanks.
     
  6. Carlos-Sz

    Carlos-Sz Well-Known Member

    Nov 5, 2008
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    I think you have to collect a red thing (star/ball).
     
  7. snow_mani

    snow_mani Well-Known Member

    Oct 20, 2008
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    I'll play again and look for a red star

    Thanks Carlos. I couldn't find any instructions in the game (unless they are there and I just can't see them). I'm pretty sure I got all the stars and the only stars I saw and collected were yellow in colour. I'm at work now so I'll play this again tonight and keep an eye out for a red star.
     
  8. larsef

    larsef Active Member

    Nov 19, 2008
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    The two scroll texts you see have the instruction, but I realize now that people probably don't read it. When I think about it, I would probably miss it too. I will add in some better help text in the next update, but here is some info for you right now:

    You should not look for a red star on level one. The only thing you need to do is to take all the yellow stars, but you need to do it before you get less than zero score. If you get less than zero, you can still continue to play but you won't unlock the next level. It is done in this way so you can familiarize yourself with the whole map even if you get less than zero score.

    In level two, you need to take the red star before you pass through the red wall. The red star is hidden somewhere in the map.

    I wonder what you think about the game? Is the first level too difficult? Should I increase the initial score you get when you start the level? The idea is that it shouldn't be too easy to finish the level. If you just play it a few times I'm sure you will make it.
     
  9. snow_mani

    snow_mani Well-Known Member

    Oct 20, 2008
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    Thanks for the update. I did find the instructions after putting down my iPhone to answer a call on my landline phone and then picking up my iPhone again. While the scrolling text works with the retro feel of the menu it would be better to also have instructions that can be immediately accessed from the menu and within the game.

    I like the physics of the ball. It rolls nicely and not all over the place if you take it gently. For example it doesn't bounce far off the walls.

    I've found the first level way too hard. I get no where near beating the clock to achieve a positive score. It got really annoying to keep replaying the first level over and over again. Each time I play I get to about the same spot in the game when I start to get a negative score. So now I was just ending the game when I got a negative score as there was no point in finishing the level.

    Here is some more feedback based on my intial play and impressions:
    1) I can't play my own ipod music when playing the game.
    2) Needs an instructions or help screen that can be accessed from within the game.
    3) Level one needs the time limit increased so the average player can finish after a few attempts.
    4) The colour scheme of the first level seems strange. I like the space background and the asteroid style ball. The yellow stars are fine, but the pastel like colours of the walls and floor don't fit the rest of the space theme.
    5) I found myself having to tilt my iphone away from me at times when playing. It would be nice to change the calibration for the tilt level.

    I haven't tried the multi-player option yet.

    A couple of questions:
    1) It's been mentioned that in the second level you have to get a red star to progress to the third level. What other differences are there between the different levels? For example, do any have ramps or differently textured surfaces? Or numbered stars that you have to collect in order?
    2) Do any of the other levels have time limits like the first level?
    3) Are you going to introduce a calibration feature so you can set your own horizontal level for the tilt controls?

    Thanks!
     
  10. larsef

    larsef Active Member

    Nov 19, 2008
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    Thanks for the feedback. Here's the answers to your feedback and questions:

    1) I will add an option so you can choose to turn off in-game music. I shouldn't force people to listen to four channel Amiga mod music. :)
    2) That's a great suggestion. I will add a help screen.
    3) It seems to differ quite a lot how much time different players need. One guy told me he got more than 1000 points on level one. I'm trying to beat him but find it impossible. Other players say the score is ticking down too fast. I will probably make the score tick down at half the speed. Would that make you finish it?
    4) The idea was to get a Marble Madness in space feeling. One reviewer liked it (http://www.frapstr.com/2008/12/05/roll-a-stone-lite). The colour scheme does change after the 10th level in the full version, and then it will change again after the 20th level once I have updated it with more levels.
    5) I agree that calibration would be nice. I will look into it.

    It's not available in the Lite version yet. In the full version, you have to finish a level to be able to play against your score, i.e. you have to get more than zero score.

    1) There are no ramps or differently textured surfaces. I'm planning a few things for levels 20 to 50, but it's too early to talk about it. In the current version, you have these different levels:
    1 a) In some levels, there are up to three different stars (red, green, blue) you have to take to unlock three different walls. Some levels forces you to take them in a certain order. You sometimes get a time bonus when you pass through. In some levels you will open up many walls when you take for instance a red star.
    1 b) Some levels are large mazes while others are just simple tracks. There's for instance one level with just one star at the end. That level is actually really fun when playing against yourself in multi-player mode, because you only have to focus on your speed and avoid touching the walls because that can slow you down.
    1 c) Some levels don't have any walls and others have holes in the floor or in the walls, which means you can fall off into space.
    1 d) The parameters for acceleration and friction are different for some levels, which means you will feel the stone is really heavy or really light.

    2) All levels have time limits, but I will look over the difficult level now after your feedback.

    3) I will add calibration since you asked for it. :)
     
  11. snow_mani

    snow_mani Well-Known Member

    Oct 20, 2008
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    Difficulty in a game is always a hard thing to judge. I should let you know that I seem to be the type of player that often has problems with tilt controls. For example despite lots of practice I still can't do anything other than go flying off the ramp in the 1st level of Super Monkey Ball. In the 1st level of this game I have not had the same problem. Control is generally fine it's just that I can't seem to collect the stars quickly enough. To give you a rough idea of where I get up to, I nearly finish. I just have the last group of stars to collect when I go into negative score. So slowing the clock down to half speed might be too slow. A small adjustment may be all that is needed for someone with my tilt control skills ;)

    I have never played Marble Madness. So I can't judge the feeling. The colour scheme is not too bad and doesn't put me off playing or anything like that. To me it just didn't seem to fit the space theme of the background and stone. If you are already changing it every 10 levels or so then this will provide some good asthetic variety.

    The variety of aims and layouts for the levels sounds good. Variety will be the key to holding a players interest over the long term. I like the way the physics of the stone have been handled in the first level so I am sure it will be spot on when you make the stone lighter or heavier in other levels.

    I have no doubt that it will be very hard work to implement a calibration system for the tilt controls. But it would be nice if you could do it. :)
     
  12. larsef

    larsef Active Member

    Nov 19, 2008
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    Thanks for the comments. It would be interesting to hear what you prefer. Should I slow down the score or should I just increase the initial score with say 500?
     
  13. Paulio

    Paulio Well-Known Member

    Dec 3, 2008
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    Just going to butt in mid convo sorry :p

    I too ran out of time, or go into minuses, before the big bunch of stars. Would it work if you gained time (points) for each star or for every 5 or 10 stars? This way you could go for points with a global leader board? Just an idea.
    Btw, awesome game! Good work!
     
  14. larsef

    larsef Active Member

    Nov 19, 2008
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    #14 larsef, Dec 9, 2008
    Last edited: Dec 9, 2008
    I think it's great that you joined the discussion. :)

    The idea of getting points for each star is interesting and easy to implement. I just wonder how it should work in practise. Say that I add 10 points for each star. The first level has 110 stars, which would give you 1100 extra points for all the stars. However, you need to take all the stars in any case, so that means you actually get 1100 extra points. Then it get perhaps a little bit too easy to take the level? Should I then decrease the initial score and with how much?


    EDIT: I added a poll just to get a feeling of how many that have problems with finishing level one.
     
  15. jayminer

    jayminer Member

    Nov 28, 2008
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    Can't people post the scores they have gotten on the first level here? I want to get some sort of competition going. (I am the guy who got over 1000 points btw) :)

    oh, and I voted that I think it's fine the way it is ;)

    [​IMG]
     
  16. larsef

    larsef Active Member

    Nov 19, 2008
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    I have an idea how to get rid of the scoring problem, but I don't know if you find it good or not. The problem with changing the score system now is that some people like jayminer already have really good scores.

    The idea is that you could still choose to unlock the next level even if you end up with a negative score, but it comes with a price: If you get negative score, you will decrease your total score. The total score is calculated as the sum of all the level scores. It would mean that if you get -200 on the first level and 600 on the second level, your total score will be 400. You can always go back to the first level later and try to get rid of your negative score.

    How does that sound? Good or bad?

    You can also give comments on the www.rollastone.com homepage.
     
  17. snow_mani

    snow_mani Well-Known Member

    Oct 20, 2008
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    That might work OK. Would I always run out of time on other levels? It's hard for me to judge as I haven't played any other levels yet so I don't know if this will be an ongoing problem. Given that I haven't played any other levels yet, I think all that you need to do is to increase the time allowed by a small amount.
     
  18. larsef

    larsef Active Member

    Nov 19, 2008
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    What about adding so you get points for taking the stars? That will give you some extra time. This has been proposed by others. In level one you would say get 10 extra points for each star, which would give you 1100 extra points (there are 110 stars if I remember correctly). Does that sound better?
     
  19. snow_mani

    snow_mani Well-Known Member

    Oct 20, 2008
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    #19 snow_mani, Dec 10, 2008
    Last edited: Dec 10, 2008
    Yeah, I think could work. And it might keep people who can finish within the existing time limits happy too as they would be able to get even more points!
     

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