Hi Touch-Arcadians, Just wanted to let you officially know that Rolando is coming to the App Store December 18th, 2008 for $9.99 US. There'll be new media (videos & screenshots) & information rolling out over the course of this upcoming week - so stay tuned! On behalf of everybody at ngmoco we'd like to thank you for your support and look forward to everyone playing Rolando. Thanks, --- Neil
Hey Neil! I sent you a PM and I need an answer because I am on the verge of buying something and need the info, if any, from the PM. Sorry for the off-topic comment, but the PM IS Rolando related... ...And I am trying to get his attention!
This game has huge hype, I can't see it at the moment (No Offense), but I hope I can be dazzled when I try it because some of my friends are going to get it
i think imma just save the money for NFS these guy made us wait and price is way above expected price
You can't be serious. Rolando got "delayed" mostly because Dropship took more time than they wished to get through approval, and it has always been set for the $10 price range.
Can you guess why they made us wait? How about because they were working on polishing the game? They could've released the game much earlier, with crappy controls and much less stuff to do in levels, but they decided to work a few months more and polish the game to make it a unique experience. Now, the game is not out, and I've not played it yet, but the fact that it took so much time is an indication that it may well worth the price. People paid $9,99 for Super Monkey Ball, a game that probably took less than 2 week to port from existing assets. Rolando on the other hand, is an original game made especially for the iPhone/iPod touch platform, involving dozens of different gameplay mechanic all combined into one game, polished graphics and music. A game of this caliber on the DS or PSP would cost at least $30. I don't know if you work for free, but I think that people working on this game deserve to be paid for their months of work. /end of rant
^ I agree with the post above Oma's except for the fact that people associate taking long to develop a game with its overall quality. The truth is, we won't know that until it's released. Hell, you think Zombie Mansion didn't take any time to make at all even though, well, it's not that good? (I'm sorry to keep bringing that game back, but it's just too funny).
You're right, taking a long time to develop a game doesn't automatically means it will be a quality game, but it sure helps. I was addressing ericxd's comment where he complains about both the price and the fact that we had to wait for the game. I just wanted to point out that generally, when people work more on something, they deserve to be paid accordingly.