UPDATE: May 1st, 2017 Still looking for more people who want to test!! Be the first to play the Rogue Wizards on your iPhone or iPad. Sign up for the beta today! http://roguewizards.com/ios-beta/ Features 30+ monsters, each with a unique ability 18 upgradable spells across six schools of magic Eight bosses to defeat and rid the Wizard Council of corruption Six pets and several NPCs to aid in the dungeons Hundreds of powerful items with randomized enchantment combinations Randomly generated dungeons Story mode where death is forgiving on normal difficuly Gauntlet mode with progressively harder dungeons and perma-death A narrative with a core message of gender and class equality A town sanctuary with unlockable and upgradable structures Fast turn based combat Visually striking tile animated line of sight system Subscribe to the TouchArcade YouTube channel
Just bumping this up so new people can see ... now that I'm back from vacation the new version of the app are about to go live into TestFlight and we're looking for some new testers
Whoa!!! I mean, WHOA!!! I wish I had the time to test. I just want the full game. I hope it's premium. You can take my money now if you like
Do you only want it for playing? A Beta is for give feedback and search bugs! Because when you only play the Beta every key is too mutch for you. Sorry!
Everything you mentioned in "What to test" section is working perfectly. Here are some small things I found that maybe you look into. - Bulk sell mode disables when you touch everywhere except an item so when you want to wuit you have to double tap everytime. - "Upgrade Spells" text shouldn't be visible and flashy all the time IMO. I don't know how many gems you can earn per stage but most of the players want to go specific way with spell tree. So we'll be waiting for more gems to upgrade our current one but flashy text is says COME SPEND SOME GEMS - If you try to go somewhere unreachable at the time your character doesn't move but it does the same thing when you used orange spell (the one spawns rocks from ground damages nearby enemies) I think it should automatically break one of those to reach your desired point.
It reminds me of Diablo game which I enjoy a lot. I do find the character movement a bit weird. When you move diagonal on an open field, it only require 1 action. When your path is block by wall/statue/etc, then it become 2 actions (you have to move in L shape). This is frustrating especially when re-position your character when the enemy is nearby. I also have many instances where I click on enemy to attack with range weapon but instead the character move forward. I think it is due to the enemy is block by the wall with no clear view in sight. But I cannot tell from the camera perspective. Loot from enemy or treasure chest drop location too random. Sometimes the loot drop too far away from the chest/enemy making me miss out the loot a lot. Often coming back to an explored section of the map to find loot makes me confuse. Lastly, really hope the story text and background can be more easily read. Right now the combination of background and font makes my eyes really suffer.
I guess I didn't make it for testing? I was checking email all the time, never got anything from you guys.. too bad. I really like the look of this game , was very interested in testing.
I never received a TestFlight email , and I really was interested in testing this game... i always apply for beta testing, and always purchase games I test. I find it odd that after asking for beta testers, you never even send a reply to even say "sorry , we have enough testers now but thanks for your offer to help.."?
Same here, signed up for the beta right when I saw this thread, but haven't heard a peep back. Can't wait to give this game a shot, would love to test things out before release.