I still think divine is rarer and seems better. The temporary floating signal about gem drops sounds great.
Is there a wiki for this game that is actually good? Ive seen two and neither are up to date or cover much at all.
I have 9 turns on boots. I have a talisman for boots that adds extra turns. Would be great to slot it into boots that already have that.
Means awesome. If you remove whatever is making that effect and look at the change in the blades, boots, body armor - Hold the finger on them, itll show that their ranks and also what they do has gone down. When you have several different items all +2 or whatever like this, it can really increase your attack, defence etc
Just as an FYI, this no longer works on the iPhone 7's because the home button is no longer mechanical. You hold the Sleep/Wake and the bottom volume button now.
Dev, can you remove that "LEARN SPELLS" message on the bag that won't go away (except sometimes randomly) every time you level up? It feels like I'm being punished for not using ALL my gems, since that's the only way to get the message to go away. I don't mind the gem x2 icon in the HUD tbh. The LEARN SPELLS message is x100 worse than that gem icon (which I consider as an IAP "trophy" icon).
Making account here to say that this is a great game. I spent many hours for days playing this. Over 300 lvl with 4m+ points in leaderboard chart. I think now I can finally move on since there not much else to do. Just a few tips for everyone who still playing. Gears with enchant slots are OP end game. As I pick up new gears, anything without are easy sale no matter what rarity. I even got a chest with 3 slots which is OP. Weapon: enchant boulder/ignite for range or +exp on kill for melee Boot: extra turn or +item find Helm: 1 with swarm and 1 with double shrine Chest: +extra HP and HP recovery Shield/ring/amulet: exp on kill, exp when damage... Once ur +exp on kill is high enough, you will be gaining level faster than the need to use potion so only need to carry 1 revive. Adding in hp recovery enchant and u are invincible. For boss battle, keep some daggers around for easy kill. Just don't use to the last one because they refill. Sent from my iPhone using Tapatalk
Yep, the full heal on level up is definitely useful. Has anyone figured out what "perfectly crafted" means on items? Dev?
Just want to say that I've played this game more than any mobile game in months. Congrats on the dev for this effort - it's a really fun dungeon crawler. I love the enemy variety and how they each have their own little strategies you have to deal with. TO DEV: Have you considered porting this over to the PS4? That platform is sorely lacking in dungeon crawler / Diablo-style loot games and this one is great. Can easily see its price point being $20 USD
Love the game and have played a ton already. I do think it was slightly unfair when a thief took my fully leveled fable necklace with great stats and died on a trap the same turn (before I had a chance to retaliate) and the necklace vanished into the ether. Maybe they could drop what they steal when they die, no matter how they die?
Still blows my mind how many people will download a free game then complain about it having ads or IAP. Leave a poor review and go on about how they are deleting it because they hate ads, seriously?!? This game is fantastic, I'm paying for the update. Hats off to the developers. Titles like this are the reason I love mobile gaming.
Is this game like the diablo series? Does it have cloud saves to play the same profile across multiple devices?